It's gotta be Link's Awakening DX for me. By far my personal favorite Zelda game. Ever. Damn, now I have to go play it. This game is too awesome for words... It has my favorite story out of any Zelda, too.
The Tal Tal Heights theme = orgasm.
Last edited by Geno on Mon Aug 03, 2009 12:36 pm; edited 1 time in total
...Eugh, if OoT is far from perfect, then MM is twice as far...
...MM had such uninspired dungeons, and even worse music for each of them...
...I must admit, MM did an amazing job with side quests and the bomber's notebook and the mask idea, but still, the dungeon quality and dungeon quantity were what really killed that game =/... ~White Shy Guy
Liked Majora's Mask a lot, but the 3 day in a few minuites time limit caused me to never get past the first dungeon. I did the Kafei quest, but I couldn't finish it cause you needed to go to the desert for that.
Wind Waker was an unexpected, but still pleasant new style.
But I'd have to say one of my best favorites is Four Sword Adventures. It was a return to classic Zelda style, yet added a new twist.
Its story was different from the usual Zelda and Ganon thingy. I like MM and Link's Awakening a lot because of their unexpected stories.
Even though there's only four dungeon in the game, the four areas they each are in are large, thematic, and have their own stories to share. You couldn't just go directly to any dungeon: You had to complete some events in an area before having access. This sequence allows you to get one important item, which is always the first checkpoint.
You get access to a dungeon once you get the area's Song. It's the second checkpoint, and the last before the area's temple. The first areas does a good job at introducing the song to you in a more linear nature, which allows the other areas to be less and less linear.
And then there are these huge, complex temples. Well, the first and second ones are pretty straightforward, but at the third one it starts to be more than just getting to the Boss door. In fact, Stone Tower temple is the only temple I can't remember everything about it in the whole Zelda series.
And that's just the four temples. The side-quests are numerous enough to count as at least one third of the whole game.
But you know what I really like about Majora's Mask? It's got a certain level of deepness with its characters, and how they live their last three days before their seemingly unavoidable doom. With its 3-day cycle system (which is much more a way to organize every NPC's schedule for side-quests than a time limit), the designers even allowed for moments that could make you, the player, feel like a total jerk, as you could (and HAVE to) go back to the first day, and make everything like they never happened. And stuff. I think I made this whole post unreadable enough, so I'll leave it at that.
My favorites would probably be the Oracle games and LA. srsly those games were the shit
I thought LA and OOA/OOS were very awesome, too. I dunno what it is that makes them so awesome; I guess because LA is awesome and OOA and OOS all look like LA a lot...