digibutter.nerr Forum Index
Hey [you]! If you haven't noticed, this is now the old digibutter forums. Go over to the new site!
digibutter.nerr
It's Hi-Technicaaal!

Mario D20 Free For All Battle (Preparation)
Goto page Previous  1, 2, 3  
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    digibutter.nerr Forum Index -> Contests & Tournaments
Author Message
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Thu May 17, 2007 8:26 pm   Reply with quote

Got done with Sonic the Hedgehog's character. I even calculated it's running speed. Since he's able to go as fast as 5 times the listed speed when traveling in a straight line and using a full round action and a round represents 6 seconds, I've found out that he can run as fast as 210,000 feet per hour or just a little bit less than 40 MPH (approx. 39.7727273 MPH). This is one speedy little penguin.

Speedy
Penguinfolk Bandit 10
Small Humanoid (Avian)
Init +4; Senses Sight, Listen +13, Spot +13
AC 22 (+4 dex +6 class +1 size +1 shield), touch 22,
flat-footed 11
Defense 0
Def Options none
hp 43 (10 HD) DR 0
mp 33 (10 MD)
Immune none
Resist Cold 5
Fort +4 Ref +11 Will +3
Weakness none
Speed 70' (12 squares); Swim 30' (6 squares)
Melee WEAPON +11/+6
two daggers
(dmg 1d3+3/1d3+1)(crit 19-20/x2)
Ranged WEAPON +12/+7
daggers (throwing one)
Space 5'; Reach 5'
Base Atk +7/+2; Grp +10
Atk Options full attack with both daggers (+9/+4/+4/+1),
standard attack with both daggers (+9/+9/+6)
Special Actions none
Combat Stances Armor Pierce
Combat Gear 2 daggers
Abilities Str 16, Dex 18, Con 12, Int 10, Wis 10,
Cha 8
SA Ray of frost
SQ none
Talents Fast x5
Feats Armor Pierce, Dodge, Improved Two-Weapon
Fighting, Mobility, Run, Simple Weapon Proficiency,
Spring Attack, Two-Weapon Defense, Two-Weapon
Fighting
Ranks Bluff +13, Hide +13, Jump +13, Listen +13,
Move Silently +13, Search +13, Spot +13, Tumble +13
Skills Balance +2, Bluff +12, Hide +17, Jump +16,
Listen +13, Move Silently +17, Search +13, Spot +13,
Survival, +2, Swim + 11, Tumble +17
Possessions none
Weapon Proficiencies all simple weapons
ABILITY BREAKDOWNS

Ray of frost as a spell-like ability with caster
level 5. Deals 1d3 cold damage on a ranged
touch attack. Takes a standard action and
1 MP to use. Range is 35'.

Feat descriptions that aren't in the Mario D20
pdf file.

Dodge
+1 dodge bonus to AC against selected target

Mobility
+4 dodge bonus to AC against attacks of opportunity
caused by moving out of or within a threatened area

Spring Attack
attack in the middle of a move action and avoid any attacks
of opportunity from the target of this attack while using this
attack

Run
can move in a straight line at 5 times normal speed as a full
round action without losing your dexterity bonus to AC (without
this feat, you would only be able to move up to 4 times normal
speed and would lose your dexterity bonus to AC while doing so)

Two-Weapon Fighting
decreases penalties for fighting with two weapons

Two-Weapon Defense
able to use extra weapon to provide a shield bonus to AC

Improved Two-Weapon Fighting
get a second attack with extra weapon
Back to top
Shop #42    
Larry Koopa
Sam



Joined: 30 Apr 2007
Posts: 16957

HP: 35 MP: 1 Lives: 0



PostPosted: Thu May 17, 2007 10:30 pm   Reply with quote

when do i get in?
Back to top
Koop    
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Fri May 18, 2007 12:05 am   Reply with quote

Larry Koopa wrote:
when do i get in?


I'll make your character for it next. And I was thinking about having your character just have levels in basher. It is a class that basically focuses on strength above all else. But if you'd rather be the type to take hits rather than deal them, the soldier might be a good class. If you just give me a good idea of HOW you want your character to fight, it might help a bit more. If he would focus mostly on his natural abilities (like slaming into enemies with his shell), then that would give me a good idea of what class to give him (in this case, it would be the natural warrior class).

With Gigabowser, I simply took the royal koopa entry from the pdf file and applied the titan template to it to increase its size.

With Speedy, I knew that there was only one class that gave the option to increase speed.

With Paul the cheep-cheep, I was given pleanty of input by ? Block through PMs. He had even mentioned that he thought the sharpshooter class seemed most appropriate for his character. So I focused on giving it the best skill with ranged weapons I could.

I'll probably just try to go for natural warrior for your character. Unless you disagree with me that is.
Back to top
Shop #42    
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Fri May 18, 2007 8:21 pm   Reply with quote

Here's Larry's character. I'm going to have to do some edits after I find the book with the Improved Natural Attack feat listed in it. EDIT: done

Larry Koopa
Koopa Basher 3, Natural Warrior 7
Medium Humanoid (Reptilian)
Init -1; Senses, Listen +7, Spot +0
AC 14 (-1 dex, +5 class), touch 14, flat-footed 9
Defense 11
hp 108 (10 HD)
mp 10 (10 MD)
Resist Fire 5
Fort +12 Ref +5 Will +3
Speed 20' (4 squares)
Melee slam +15/+10 (2d6+13 bludgeoning and piercing)
Melee vigor +4 slam +19/+14 (2d6+17 bludgeoning and piercing)
Melee vigor +6 slam +21/+16 (2d6+19 bludgeoning and piercing)
Space 5'; Reach 5'
Base Atk +10/+5; Grp +14
Special Actions tuck
Combat Gear Shell spikes
Abilities Str 18, Dex 8, Con 20, Int 8, Wis 10,
Cha 10
SQ No speed reduction from a medium or heavy load; Shell (Ex); Heavy Fortification, Magic Nail, Natural Armor +2, Sharp Nail
Talents Smite x2, Valor +6, Vigor +6
Feats Improved Natural Attack (Slam) x3, Improved Natural Defense, Light Shell, Heavy Shell, Savage (Slam), Weapon Focus (Slam)
Ranks Intimidate +6, Listen +7
Skills Climb +6, Intimidate +6, Jump +6, Listen +7
ABILITY BREAKDOWNS

Heavy Shell (Ex): Your natural Defense from your shell
increases to 8, you gain Heavy Fortification (75%
immunity to critical hits), and your shell's spell
failure chance increases to 35%. Your shell gains
an armor check penalty of -6 and a maximum
Dexterity bonus of +1. Your shell is treated as
heavy armor for all purposes.

Tuck (Ex): As a move action, a koopa can fall
prone and gain total concealment and cover as a
move action.



So, all that's left now is the battlefield and the few edits to the characters for things that I've either simply forgotten, or didn't have access to one of my books for at the time.
Back to top
Shop #42    
Larry Koopa
Sam



Joined: 30 Apr 2007
Posts: 16957

HP: 35 MP: 1 Lives: 0



PostPosted: Sat May 19, 2007 6:45 pm   Reply with quote

ok great, when do i battle?
Back to top
Koop    
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Sat May 19, 2007 6:46 pm   Reply with quote

As I have said before, the battle was delayed until Sunday (which will be tomorrow).
Back to top
Shop #42    
Larry Koopa
Sam



Joined: 30 Apr 2007
Posts: 16957

HP: 35 MP: 1 Lives: 0



PostPosted: Sat May 19, 2007 6:47 pm   Reply with quote

tommorow? i wont be here i have to be at a meeting!
Back to top
Koop    
Current form: Normal
Marker Magikoopa
Vampire


Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Sat May 19, 2007 7:04 pm   Reply with quote

It will simply start on Sunday. I expect it to take awhile. If you are there for one of your turns durring that day, you'll still be able to participate (if not, your place in the battle goes to the first person who asks for it). If you skip three days in a row though (and we end up waiting on you for a full 72 hours), your place in the battle will go to the first person who asks for it.
Back to top
Shop #42    
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    digibutter.nerr Forum Index -> Contests & Tournaments
All times are GMT - 5 Hours
Goto page Previous  1, 2, 3
Page 3 of 3

 


Powered by phpBB © 2001, 2005 phpBB Group