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Nintendo makes its AI waaaay too easy
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Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Sat Aug 04, 2007 1:45 pm   Reply with quote

I stood there for 20 seconds with the ball, figuring out the controls, and they didn't tackle me once.
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Fiberglass World    
Jr. Troopa
Admiral Bobbery



Joined: 19 Jun 2007
Posts: 3866

HP: 15 MP: 2 Lives: 0



PostPosted: Sat Aug 04, 2007 1:46 pm   Reply with quote

That shows that Nintendo should change difficulty levels some more. But you did good on your first try so you must be good.
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Troopa's Treats    
oar
Super Maiq the Liar



Joined: 23 May 2007
Posts: 17919

HP: 100 MP: 10 Lives: 0



PostPosted: Sat Aug 04, 2007 1:47 pm   Reply with quote

According to my brother, the highest difficulty is painful.
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Tamriellic Titles    
Addicted to linebreaks
Plastic Mario
Vampire


Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Sat Aug 04, 2007 1:54 pm   Reply with quote

It was on beginner D:
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Fiberglass World    
Jolene
Legendary Mashine



Joined: 29 Apr 2007
Posts: 6998
HP: 10 MP: 0 Lives: 0



PostPosted: Sun Aug 05, 2007 7:32 am   Reply with quote

I noticed that on SSBM, even if your AI is on high, Link will STILL throw bombs straight up and be hit by them every so often. XD
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Glitz Pit Souvenir Shop    
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