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Jr. Troopa Admiral Bobbery
Joined: 19 Jun 2007 Posts: 3866
HP: 15 MP: 2 Lives: 0
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Posted: Sat Sep 08, 2007 8:04 pm
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If you were chosen to design the partner system for the next Paper Mario game, maybe the sequel, who would you add? Would you create a new type of partners? Would they be previously NPCs? Post your thoughts and/or pictures of your ideas. |
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Super ShadowArticuno
Joined: 10 Jun 2007 Posts: 29080
HP: 99 MP: 5 Lives: 0
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Posted: Sat Sep 08, 2007 8:08 pm
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Hmm... Flavio would be a partner, and Partners and Pixls would both return, Partners for in battle, Pixls for out of battle... |
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Flavio Vampire
Joined: 05 Jul 2007 Posts: 10649
HP: 4 MP: 7 Lives: 0
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Posted: Sat Sep 08, 2007 9:46 pm
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ShadowArticuno wrote: | Hmm... Flavio would be a main charecter, and Partners and Pixls would both return, Partners for in battle, Pixls for out of battle... |
Flavio agrees. |
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Shadow Kingdom Spell Seal Burning
Joined: 04 Aug 2007 Posts: 12201
HP: 80 MP: 0 Lives: 3
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Negi-chama Super Tsuki Vampire
Joined: 31 Jul 2007 Posts: 40464
HP: 100 MP: 0 Lives: 0
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Posted: Sat Sep 08, 2007 9:47 pm
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FRANCIS!!! |
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Nintendo_Fan
Joined: 06 Jul 2007 Posts: 117
HP: 90 MP: 10 Lives: 0
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Posted: Sun Sep 09, 2007 6:05 am
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I'd prefer to say partners like in the previous Paper Mario games: actual characters, with more personality and their own history. Pixls are so... generic... |
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Nastasia
Joined: 13 May 2007 Posts: 8479
HP: 100 MP: 0 Lives: 1
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Posted: Sun Sep 09, 2007 6:10 am
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I think they should still have Pixls, since Pixls are very useful...I've never played any of the previous Paper Mario games, but whatever these partners are sounds like a good idea also. |
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Token Nazi? Zelnor
Joined: 01 Jul 2007 Posts: 6425
HP: 10 MP: 7 Lives: 1
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Posted: Sun Sep 09, 2007 7:36 am
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I'd go back for round-based RPG battle system, active time battrle kinda ruined it... And maybe the pixls could learn new moves ? Like you draw an icon and you get hat item or thing ? |
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wat u say Ph1r3 Mario
Joined: 01 Aug 2007 Posts: 6727
HP: 90 MP: 5 Lives: 0
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Posted: Sun Sep 09, 2007 11:58 am
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Put in all the previous partners from the other PMs and the Pixls.
And make Yoshi able to jump and open doors. >_> |
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Tails Doll
Joined: 04 Jun 2007 Posts: 30513
HP: 100 MP: 3 Lives: 0
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Posted: Sun Sep 09, 2007 12:02 pm
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Get rid of the Pixls. And revive some of the older, more useful partners. |
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Bremmy R. S. Buzzy
Joined: 22 Aug 2007 Posts: 4538
HP: 100 MP: 10 Lives: 0
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Posted: Sun Sep 09, 2007 12:45 pm
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I'd like a game without those super talkative goombas. Maybe a few Buzzies here and there... |
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Parabuzzy Queen Macha
Joined: 18 Jun 2007 Posts: 11083
HP: 10 MP: 5 Lives: 0
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Posted: Sun Sep 09, 2007 2:19 pm
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Have the "flying" partner be a parabuzzy.
YESPLX. |
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Tails Doll
Joined: 04 Jun 2007 Posts: 30513
HP: 100 MP: 3 Lives: 0
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Posted: Sun Sep 09, 2007 3:07 pm
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R. S. Buzzy wrote: | I'd like a game without those super talkative goombas. Maybe a few Buzzies here and there... |
A agree. spam |
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cool Lord Bob Vampire
Joined: 05 May 2007 Posts: 21056
HP: 61 MP: 8 Lives: 5
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Posted: Sun Sep 09, 2007 3:09 pm
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Has there ever been a Mario game with a chomp that won't try to hurt you? None that I can think of. THE NEXT PM GAME NEEDS A FRIENDLY CHOMP! |
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Para
Joined: 19 Jun 2007 Posts: 7631
HP: 99 MP: 6 Lives: 1
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Posted: Sun Sep 09, 2007 5:15 pm
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I would like both the Pixls and partners to return. |
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