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Legitimate challenge, or not?
 
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Is restricting your field of view a legitimate way to make a video game challenging?
Sure is.
26%
 26%  [ 4 ]
No way.
73%
 73%  [ 11 ]
Total Votes : 15

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Jolene
Legendary Mashine



Joined: 29 Apr 2007
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PostPosted: Fri Oct 19, 2007 6:45 pm   Reply with quote

Like, when a game makes a level really, really dark, or when it makes it foggy, or when the camera angles are bad. Is this a legitimate way to make a level hard, or is it just developers being lazy?

Horror games don't count, since they usually use this as a way to make the scares. When you play a horror game, you pretty much know these types of things are going to happen. But when you play a game that's kinda like a regular platformer, and they use bad camera angles to make the level hard... wtf. If you ask meeee, that doesn't count.

But you didn't ask me. I'm asking you. Razz
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Glitz Pit Souvenir Shop    
Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

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PostPosted: Fri Oct 19, 2007 7:13 pm   Reply with quote

No. Frustrating != Challenging.
So many game makers out there still don't understand that.
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Francis' Fort Garage Sale    
The Axolotl Sympathist
Geno
Werewolf


Joined: 26 Jul 2007
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PostPosted: Fri Oct 19, 2007 7:19 pm   Reply with quote

What makes a legitimately hard game? Well, I have a theory...

Living Glove + Bouncy Ball/Bowling Ball/Crystal Ball/Metal Marble = HARD.
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Geno's Tree    
Super ShadowArticuno



Joined: 10 Jun 2007
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PostPosted: Fri Oct 19, 2007 8:16 pm   Reply with quote

Annoying =/= challenging. A challenge is supposed to be fun and hard.
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A Bucket of Stuff    
Shadowlugia
INeedScissors61
Vampire


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PostPosted: Fri Oct 19, 2007 8:33 pm   Reply with quote

Of course, but it has to have a purpose, and be realistic. Like how fog covers Samus's visor every once in a while in MP3 when she walks past a crack in a steam vent.
But, like the squid boss in Sonic Rush Adventure, where refore the finishing blow, it squirts the screen, covering it in blackness... that's a big HELLZ NO!!!
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Shadowlugia's Shop    
Para



Joined: 19 Jun 2007
Posts: 7631

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PostPosted: Fri Oct 19, 2007 11:20 pm   Reply with quote

Geno wrote:
What makes a legitimately hard game? Well, I have a theory...

Living Glove + Bouncy Ball/Bowling Ball/Crystal Ball/Metal Marble = HARD.

Oh crap, I still haven't finished that game. Glover is like God Mode for a Nintendo 64.
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The Axolotl Sympathist
Geno
Werewolf


Joined: 26 Jul 2007
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PostPosted: Sat Oct 20, 2007 8:54 am   Reply with quote

Dark Paratroopa wrote:
Geno wrote:
What makes a legitimately hard game? Well, I have a theory...

Living Glove + Bouncy Ball/Bowling Ball/Crystal Ball/Metal Marble = HARD.

Oh crap, I still haven't finished that game. Glover is like God Mode for a Nintendo 64.
Yeah. You probably never will beat it. I haven't, and it's been 10 years (almost).
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Geno's Tree    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
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PostPosted: Sat Oct 20, 2007 11:07 am   Reply with quote

No, they're just annoying.
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asdf    
See?
Popple



Joined: 30 Apr 2007
Posts: 14001

HP: 99 MP: 8 Lives: 10



PostPosted: Sat Oct 20, 2007 4:22 pm   Reply with quote

Geno wrote:
Dark Paratroopa wrote:
Geno wrote:
What makes a legitimately hard game? Well, I have a theory...

Living Glove + Bouncy Ball/Bowling Ball/Crystal Ball/Metal Marble = HARD.

Oh crap, I still haven't finished that game. Glover is like God Mode for a Nintendo 64.
Yeah. You probably never will beat it. I haven't, and it's been 10 years (almost).


Obviously the best game ever.
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Popple's Secret Hideout    
cool
Lord Bob
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Joined: 05 May 2007
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PostPosted: Sat Oct 20, 2007 4:50 pm   Reply with quote

Bad camera angles ruin a game. They will continue to get you over and over...
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NON BANNER    
Para



Joined: 19 Jun 2007
Posts: 7631

HP: 99 MP: 6 Lives: 1



PostPosted: Sat Oct 20, 2007 5:27 pm   Reply with quote

Lord Bob wrote:
Bad camera angles ruin a game. They will continue to get you over and over...

I am reminded of those secret stages on Super Mario Sunshine. They haunted me...
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