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Djacwmwfin Joshamuffin Vampire
Joined: 12 Jun 2007 Posts: 3539
HP: 100 MP: 5 Lives: 0
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Posted: Mon Dec 31, 2007 3:39 pm
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Chatbots are fun to *crag* around with, but most chatbots have a distictive air to what they say. Since I'm a GameMakerman, I'd probably do it in Game Maker. The main problem with that would be creating the interface. I'd have to do that all from scratch.
My idea is trying to preset as few words as possible. Having the bot analyze the sentence structure and try to mimic it. Also there is information. I think I would try to make the bot save all of it's memory in as short a form as possible, not just keep a chat log. I'd probably keep a chatlog for my purposes. Also, I'd try to introduce it to many personalities so it can obtain more memories and more data about people and grammar and such. I'd practically start it out with no memory, have it talk to only me for awhile to start out it's search for grammar. And also, there is the writing of it's own sentences that would be a problem. I don't want it to use sentences copied out of a bank of stuff, or reply "I did not understand your sentence howe you phrased it." I would need to get it to form it's own words using prefixes and such just like people make up words. Also, then there is the problem of releasing it to the public. Would I have to make it internet connective? There's lot's of questions I would have to work out before starting the project, or I would risk it having a deformed personality. And then there are questions of color, sound, light, feeling, and space that it can't really experience. How would I figure out that into the bot? Too many questions. If you have any ideas, please post them.
Wait, did I really talk that much?
AND READ THIS ALL BEFORE COMMENTING. IF YOU DON'T READ IT, DON'T COMMENT. |
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Typhoon Typhoon™ Dead
Joined: 13 May 2007 Posts: 17329
HP: 0 MP: 2 Lives: 0
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Posted: Mon Dec 31, 2007 3:41 pm
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Joshamuffin wrote: | Chatbots are fun to *crag* around with, but most chatbots have a distictive air to what they say. Since I'm a GameMakerman, I'd probably do it in Game Maker. The main problem with that would be creating the interface. I'd have to do that all from scratch.
My idea is trying to preset as few words as possible. Having the bot analyze the sentence structure and try to mimic it. Also there is information. I think I would try to make the bot save all of it's memory in as short a form as possible, not just keep a chat log. I'd probably keep a chatlog for my purposes. Also, I'd try to introduce it to many personalities so it can obtain more memories and more data about people and grammar and such. I'd practically start it out with no memory, have it talk to only me for awhile to start out it's search for grammar. And also, there is the writing of it's own sentences that would be a problem. I don't want it to use sentences copied out of a bank of stuff, or reply "I did not understand your sentence howe you phrased it." I would need to get it to form it's own words using prefixes and such just like people make up words. Also, then there is the problem of releasing it to the public. Would I have to make it internet connective? There's lot's of questions I would have to work out before starting the project, or I would risk it having a deformed personality. And then there are questions of color, sound, light, feeling, and space that it can't really experience. How would I figure out that into the bot? Too many questions. If you have any ideas, please post them.
Wait, did I really talk that much?
AND READ THIS ALL BEFORE COMMENTING. IF YOU DON'T READ IT, DON'T COMMENT. |
That'd be sort of hard, wouldn't it?
Or even impossible for being made in GAME MAKER? |
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Djacwmwfin Joshamuffin Vampire
Joined: 12 Jun 2007 Posts: 3539
HP: 100 MP: 5 Lives: 0
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Posted: Mon Dec 31, 2007 3:47 pm
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Orangesoda wrote: | Joshamuffin wrote: | Chatbots are fun to *crag* around with, but most chatbots have a distictive air to what they say. Since I'm a GameMakerman, I'd probably do it in Game Maker. The main problem with that would be creating the interface. I'd have to do that all from scratch.
My idea is trying to preset as few words as possible. Having the bot analyze the sentence structure and try to mimic it. Also there is information. I think I would try to make the bot save all of it's memory in as short a form as possible, not just keep a chat log. I'd probably keep a chatlog for my purposes. Also, I'd try to introduce it to many personalities so it can obtain more memories and more data about people and grammar and such. I'd practically start it out with no memory, have it talk to only me for awhile to start out it's search for grammar. And also, there is the writing of it's own sentences that would be a problem. I don't want it to use sentences copied out of a bank of stuff, or reply "I did not understand your sentence howe you phrased it." I would need to get it to form it's own words using prefixes and such just like people make up words. Also, then there is the problem of releasing it to the public. Would I have to make it internet connective? There's lot's of questions I would have to work out before starting the project, or I would risk it having a deformed personality. And then there are questions of color, sound, light, feeling, and space that it can't really experience. How would I figure out that into the bot? Too many questions. If you have any ideas, please post them.
Wait, did I really talk that much?
AND READ THIS ALL BEFORE COMMENTING. IF YOU DON'T READ IT, DON'T COMMENT. |
That'd be sort of hard, wouldn't it?
Or even impossible for being made in GAME MAKER? |
Hard, but not impossible. |
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Typhoon Typhoon™ Dead
Joined: 13 May 2007 Posts: 17329
HP: 0 MP: 2 Lives: 0
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Posted: Mon Dec 31, 2007 3:49 pm
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Joshamuffin wrote: | Orangesoda wrote: | Joshamuffin wrote: | Chatbots are fun to *crag* around with, but most chatbots have a distictive air to what they say. Since I'm a GameMakerman, I'd probably do it in Game Maker. The main problem with that would be creating the interface. I'd have to do that all from scratch.
My idea is trying to preset as few words as possible. Having the bot analyze the sentence structure and try to mimic it. Also there is information. I think I would try to make the bot save all of it's memory in as short a form as possible, not just keep a chat log. I'd probably keep a chatlog for my purposes. Also, I'd try to introduce it to many personalities so it can obtain more memories and more data about people and grammar and such. I'd practically start it out with no memory, have it talk to only me for awhile to start out it's search for grammar. And also, there is the writing of it's own sentences that would be a problem. I don't want it to use sentences copied out of a bank of stuff, or reply "I did not understand your sentence howe you phrased it." I would need to get it to form it's own words using prefixes and such just like people make up words. Also, then there is the problem of releasing it to the public. Would I have to make it internet connective? There's lot's of questions I would have to work out before starting the project, or I would risk it having a deformed personality. And then there are questions of color, sound, light, feeling, and space that it can't really experience. How would I figure out that into the bot? Too many questions. If you have any ideas, please post them.
Wait, did I really talk that much?
AND READ THIS ALL BEFORE COMMENTING. IF YOU DON'T READ IT, DON'T COMMENT. |
That'd be sort of hard, wouldn't it?
Or even impossible for being made in GAME MAKER? |
Hard, but not impossible. | I guess. Nothings really IMPOSSIBLE. If you know how, try to examine the current chat bots already out there. like iGod or Smarterchild or something. |
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Logic King vg Vampire
Joined: 19 May 2007 Posts: 2032
HP: 90 MP: 10 Lives: 0
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Posted: Mon Dec 31, 2007 4:13 pm
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A few things about these though is that half of them come up with generic replies and have horrible grammar, breaking down the illusion. "I know I am is a female. How are you?" Those ones always bother me. |
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Djacwmwfin Joshamuffin Vampire
Joined: 12 Jun 2007 Posts: 3539
HP: 100 MP: 5 Lives: 0
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Posted: Mon Dec 31, 2007 4:24 pm
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vg wrote: | A few things about these though is that half of them come up with generic replies and have horrible grammar, breaking down the illusion. "I know I am is a female. How are you?" Those ones always bother me. |
That's one thing that I will have to eliminate. |
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Logic King vg Vampire
Joined: 19 May 2007 Posts: 2032
HP: 90 MP: 10 Lives: 0
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Posted: Mon Dec 31, 2007 4:34 pm
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What you may do to correct such is simply look for words in subject verb agreement and have multiple responses which are nearly the same response, but still fit the verb. Other chatbots only use one response which only works half of the time. |
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Djacwmwfin Joshamuffin Vampire
Joined: 12 Jun 2007 Posts: 3539
HP: 100 MP: 5 Lives: 0
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Posted: Mon Dec 31, 2007 4:56 pm
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vg wrote: | What you may do to correct such is simply look for words in subject verb agreement and have multiple responses which are nearly the same response, but still fit the verb. Other chatbots only use one response which only works half of the time. |
I would still need to digure out how I would get a program to analyze strings in such a fashion. |
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Logic King vg Vampire
Joined: 19 May 2007 Posts: 2032
HP: 90 MP: 10 Lives: 0
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Posted: Mon Dec 31, 2007 5:12 pm
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I can't suggest to you any specific programs, but I will suggest you find turing test winners and base some programming ideas you do off of theirs. |
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OH GOD Manpersonguything Werewolf
Joined: 30 Jul 2007 Posts: 7249
HP: 100 MP: 8 Lives: 0
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Posted: Mon Dec 31, 2007 5:58 pm
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Yowch, That sound hard. If you want to, go for it. But I would start out small, Make a program that can under stand Hi hello bye or goodbye and responds. Then work from there after that experance. I recomend perhaps JAVA. |
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Djacwmwfin Joshamuffin Vampire
Joined: 12 Jun 2007 Posts: 3539
HP: 100 MP: 5 Lives: 0
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Posted: Tue Jan 01, 2008 10:05 pm
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If I finally get motivated to do it, I'm gonna do it in Game Maker. |
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