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Burn them out rawrskey Benned Vampire
Joined: 03 Jun 2007 Posts: 14262
HP: 70 MP: 5 Lives: 5
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Posted: Thu Jun 14, 2007 4:11 pm
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I can't think of any quotes off the top of my head, but I know there were at least 5 instances where the number 256 was used.
I'm not completely sure, but isn't the wii a 256 bit system?
Anyway, discuss. |
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Logic King vg Vampire
Joined: 19 May 2007 Posts: 2032
HP: 90 MP: 10 Lives: 0
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Posted: Thu Jun 14, 2007 4:12 pm
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Topic already made. Yeah, it has to do with binary. |
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Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
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Legendary Machine Jailed
Joined: 29 May 2007 Posts: 440
HP: 0 MP: 0 Lives: 0
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Posted: Thu Jun 14, 2007 5:12 pm
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Wow, I figured every one here would of known that... |
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Digi's official furry Lord Rattata
Joined: 01 May 2007 Posts: 8498
HP: 84 MP: 3 Lives: 1
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Posted: Thu Jun 14, 2007 5:56 pm
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it all started with 8-bit.
eventualy, they decided to make the size of the pixels half-size.
and that's how 16 got created, since 8 + 8 is 16. eventualy came the 32 bit revolution, and then 64!!!!!!!
after that 128 was made.(gamecube) and guess what came after that- 256. it's the wii graphic. |
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Better than yours Myst
Joined: 11 Jun 2007 Posts: 1076
HP: 20 MP: 4 Lives: 2
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Posted: Thu Jun 14, 2007 7:15 pm
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It's exactly one over the storage value of a single byte. Other than that, I don't know. |
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 Empy
Joined: 29 May 2007 Posts: 363
HP: 90 MP: 0 Lives: 0
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Posted: Thu Jun 14, 2007 10:45 pm
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Dude I totally saw a thread like this on GameFAQs. |
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Logic King vg Vampire
Joined: 19 May 2007 Posts: 2032
HP: 90 MP: 10 Lives: 0
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Posted: Fri Jun 15, 2007 12:22 am
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Again, binary. 2^n |
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Sting Chameleon
Joined: 30 May 2007 Posts: 1025
HP: 10 MP: 1 Lives: 0
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Posted: Sat Jun 16, 2007 1:15 am
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Empy wrote: | Dude I totally saw a thread like this on GameFAQs. |
who cares :') |
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