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OOC:Anyone interested in making a RP Battle System for RPOT?
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MALAK



Joined: 01 Aug 2007
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PostPosted: Wed Mar 05, 2008 10:50 pm   Reply with quote

Like in RPGs. Y'know, turn based battles and such. I mean, every now and then, a few of us do it. But it's not really organized. So I was thinking of doing this if enough people were interested.

Right now, I was thinking of making battles seems similar to Earthbound's system. Anyone interested in helping me make this possible?
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Flar3 Luigi
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PostPosted: Wed Mar 05, 2008 10:50 pm   Reply with quote

I'll help.
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Dino Piranha
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PostPosted: Wed Mar 05, 2008 10:51 pm   Reply with quote

I'm here.

*Attacks Pokey doing [roll=9001] damage*
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Dice Used: 9001 Roll Results: 6899.
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Plastic Mario
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PostPosted: Wed Mar 05, 2008 10:52 pm   Reply with quote

Sounds interesting.

No, really. It does.
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Flar3 Luigi
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PostPosted: Wed Mar 05, 2008 10:59 pm   Reply with quote

Can we start tomarrow?
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LudwigVonKoopa
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PostPosted: Wed Mar 05, 2008 11:00 pm   Reply with quote

Each player rolls a dice. Highest wins. [Roll=1000]
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Dice Used: 1000 Roll Results: 212.
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Flar3 Luigi
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PostPosted: Wed Mar 05, 2008 11:01 pm   Reply with quote

LudwigVonKoopa wrote:
Each player rolls a dice. Highest wins. [Roll=1000]

What? NO!
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Dice Used: 1000 Roll Results: 723.
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MALAK



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PostPosted: Wed Mar 05, 2008 11:02 pm   Reply with quote

Flar3 Luigi wrote:
I'll help.
Really? Well, since someone's helping, i'll explain the crap i've thought up for it now.

The Battle System is mainly for people who don't want a written out battle. Let's face it; These kind of fights are a bit more interesting and controllable than those Script Form battles you usually see. :/ Anywho, for people's stats, you'd have to pick out stuff to determine them. For example; you must pick your Element, which determines not only Special Attacks along with battle stats, but also what you're weak against. Also, for those who can't use magic, you can get weapons for yourself. I think I can merge that with our coin system as well. For attacks, we use our dice system. Most of us use it, actually. When you attack, you subtract defense from attack (which means defense is always smaller than attack). We'll have MP too for the special attacks I mentioned above. And yes, we have levels too. The higher the level you are, the more EXP you give. When someone actually battles, they must PM one of the people in charge (In this case, me or Flar3), to make sure we know what happens and people don't cheat. Also, we should have items along with weapons, which is, like weapons, able to work along with our coin system. Lastly, if you plan on making a boss for said system... you clear it out with someone in charge.

...Wow, that was pretty sloopy. Either way, I cleared most stuff out.
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Flar3 Luigi
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PostPosted: Wed Mar 05, 2008 11:05 pm   Reply with quote

MALAK wrote:
Flar3 Luigi wrote:
I'll help.
Really? Well, since someone's helping, i'll explain the crap i've thought up for it now.

The Battle System is mainly for people who don't want a written out battle. Let's face it; These kind of fights are a bit more interesting and controllable than those Script Form battles you usually see. :/ Anywho, for people's stats, you'd have to pick out stuff to determine them. For example; you must pick your Element, which determines not only Special Attacks along with battle stats, but also what you're weak against. Also, for those who can't use magic, you can get weapons for yourself. I think I can merge that with our coin system as well. For attacks, we use our dice system. Most of us use it, actually. When you attack, you subtract defense from attack (which means defense is always smaller than attack). We'll have MP too for the special attacks I mentioned above. And yes, we have levels too. The higher the level you are, the more EXP you give. When someone actually battles, they must PM one of the people in charge (In this case, me or Flar3), to make sure we know what happens and people don't cheat. Also, we should have items along with weapons, which is, like weapons, able to work along with our coin system. Lastly, if you plan on making a boss for said system... you clear it out with someone in charge.

...Wow, that was pretty sloopy. Either way, I cleared most stuff out.

Seems good.
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MALAK



Joined: 01 Aug 2007
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PostPosted: Wed Mar 05, 2008 11:13 pm   Reply with quote

Even though this will die due to lack of interest quickly...

I will go as far as I can with this.
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Plastic Mario
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PostPosted: Wed Mar 05, 2008 11:27 pm   Reply with quote

I'M A DOCTOR

WHO CALLE-owait

WHAT DO YOU NEED MEH TO DO
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MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Wed Mar 05, 2008 11:29 pm   Reply with quote

Plastic Mario wrote:
I'M A DOCTOR

WHO CALLE-owait

WHAT DO YOU NEED MEH TO DO
I said move it to RPOT

But leave a link to it on this board if you can.
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Plastic Mario
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PostPosted: Wed Mar 05, 2008 11:33 pm   Reply with quote

MALAK wrote:
Plastic Mario wrote:
I'M A DOCTOR

WHO CALLE-owait

WHAT DO YOU NEED MEH TO DO
I said move it to RPOT

But leave a link to it on this board if you can.
...We are in RPOT.
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MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Wed Mar 05, 2008 11:34 pm   Reply with quote

Plastic Mario wrote:
MALAK wrote:
Plastic Mario wrote:
I'M A DOCTOR

WHO CALLE-owait

WHAT DO YOU NEED MEH TO DO
I said move it to RPOT

But leave a link to it on this board if you can.
...We are in RPOT.
sffgdfgdfg

I meant RP. T_T
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Flar3 Luigi
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PostPosted: Wed Mar 05, 2008 11:34 pm   Reply with quote

When can we start?
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