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ROW ROW FIGHT THE POWA Francine
Joined: 30 May 2007 Posts: 8580
HP: 78 MP: 4 Lives: 0
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Posted: Mon Apr 14, 2008 5:31 pm
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I never finished it, though I seem to never finish games that my brother gets ahead of me faster in, since I usually watch him play. |
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LOL I just lost the game! Tiptron MKII
Joined: 26 May 2007 Posts: 1876
HP: 100 MP: 10 Lives: 0
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Posted: Mon Apr 14, 2008 6:36 pm
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Sunshine, hmmm haven't played that in a while. I don't know I beat SMG 100%, but I need to get all the extra stars in SMS. If you ask me SMS was a little too hard. |
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Mandew Manjew
Joined: 05 Aug 2007 Posts: 4283
HP: 99 MP: 8 Lives: 2
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Posted: Tue Apr 15, 2008 10:58 am
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Tiptron MKII wrote: | Sunshine, hmmm haven't played that in a while. I don't know I beat SMG 100%, but I need to get all the extra stars in SMS. If you ask me SMS was a little too hard. | Stuff was hard to find in SMS. |
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LOL I just lost the game! Tiptron MKII
Joined: 26 May 2007 Posts: 1876
HP: 100 MP: 10 Lives: 0
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Posted: Tue Apr 15, 2008 5:41 pm
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Mandew wrote: | Tiptron MKII wrote: | Sunshine, hmmm haven't played that in a while. I don't know I beat SMG 100%, but I need to get all the extra stars in SMS. If you ask me SMS was a little too hard. | Stuff was hard to find in SMS. | Agreed. |
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Tails Doll
Joined: 04 Jun 2007 Posts: 30513
HP: 100 MP: 3 Lives: 0
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Posted: Tue Apr 15, 2008 5:50 pm
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Well, Super Mario Galaxy went by way to damn fast. So did Sunshine, but at least in Galaxy I could do something other than shooting water at feces all the time. |
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LOL I just lost the game! Tiptron MKII
Joined: 26 May 2007 Posts: 1876
HP: 100 MP: 10 Lives: 0
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Posted: Tue Apr 15, 2008 5:54 pm
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I thought SMS was a little too long. |
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See? Popple
Joined: 30 Apr 2007 Posts: 14001
HP: 99 MP: 8 Lives: 10
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Posted: Tue Apr 15, 2008 6:10 pm
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SMS gave me some sense of exploration though through the hub. New levels to discover, secret shines to find, areas I knew I could not enter yet but awaited with breathless anticipation for the day I could gain access to their secrets. With Galaxy there is none of that. Sure, the comets do add some unexpected suprises to the mix, but it's not like you found them. And almost every secret level has one of those hungry little pink shits up in your face and ready to open the door. The gameplay was better, and the graphics were better, but there just wasn't that sense of discover that keeps me playing platformers like Mario. There wasn't enough of a reward. |
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Tails Doll
Joined: 04 Jun 2007 Posts: 30513
HP: 100 MP: 3 Lives: 0
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Posted: Tue Apr 15, 2008 6:15 pm
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Popple wrote: | SMS gave me some sense of exploration though through the hub. New levels to discover, secret shines to find, areas I knew I could not enter yet but awaited with breathless anticipation for the day I could gain access to their secrets. With Galaxy there is none of that. Sure, the comets do add some unexpected suprises to the mix, but it's not like you found them. And almost every secret level has one of those hungry little pink shits up in your face and ready to open the door. The gameplay was better, and the graphics were better, but there just wasn't that sense of discover that keeps me playing platformers like Mario. There wasn't enough of a reward. |
Well, I'll admit it. I agree. Galaxy had few secrets. Very few. |
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LOL I just lost the game! Tiptron MKII
Joined: 26 May 2007 Posts: 1876
HP: 100 MP: 10 Lives: 0
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Posted: Tue Apr 15, 2008 7:13 pm
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Sandslash wrote: | Popple wrote: | SMS gave me some sense of exploration though through the hub. New levels to discover, secret shines to find, areas I knew I could not enter yet but awaited with breathless anticipation for the day I could gain access to their secrets. With Galaxy there is none of that. Sure, the comets do add some unexpected suprises to the mix, but it's not like you found them. And almost every secret level has one of those hungry little pink shits up in your face and ready to open the door. The gameplay was better, and the graphics were better, but there just wasn't that sense of discover that keeps me playing platformers like Mario. There wasn't enough of a reward. |
Well, I'll admit it. I agree. Galaxy had few secrets. Very few. | True dat. |
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BANJO KA-FREAKING-ZOOIE top minion tails Vampire
Joined: 13 May 2007 Posts: 13197
HP: 1 MP: 7 Lives: 2
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Posted: Sat Apr 19, 2008 10:27 am
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personally, I liked sunshine, butI'd have to agree with Mr. I. it would be better with DK, as we are missin a friggin adventure game thats DK without the craggin bongos!
As for Galaxy, I love it...I'm still trying to get luigi, and the plot was epic |
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LOL I just lost the game! Tiptron MKII
Joined: 26 May 2007 Posts: 1876
HP: 100 MP: 10 Lives: 0
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Posted: Sat Apr 19, 2008 11:23 am
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SMG plot was epic and the end was wow. But getting there was kinda like what Popple said. |
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Ohh, THAT makes sense! Tyler Vampire
Joined: 18 Apr 2007 Posts: 11410
HP: 95 MP: 2 Lives: 4
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Posted: Sat Apr 19, 2008 2:13 pm
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Popple wrote: | SMS gave me some sense of exploration though through the hub. New levels to discover, secret shines to find, areas I knew I could not enter yet but awaited with breathless anticipation for the day I could gain access to their secrets. With Galaxy there is none of that. Sure, the comets do add some unexpected suprises to the mix, but it's not like you found them. And almost every secret level has one of those hungry little pink shits up in your face and ready to open the door. The gameplay was better, and the graphics were better, but there just wasn't that sense of discover that keeps me playing platformers like Mario. There wasn't enough of a reward. | There's like 40 *crag* levels in Galaxy, and you think the exploration is bad? Maybe you just spoiled the game for yourself before it released. I play Galaxy today and find things I never found before. |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Tue Apr 22, 2008 3:07 am
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Tyler wrote: | Popple wrote: | SMS gave me some sense of exploration though through the hub. New levels to discover, secret shines to find, areas I knew I could not enter yet but awaited with breathless anticipation for the day I could gain access to their secrets. With Galaxy there is none of that. Sure, the comets do add some unexpected suprises to the mix, but it's not like you found them. And almost every secret level has one of those hungry little pink shits up in your face and ready to open the door. The gameplay was better, and the graphics were better, but there just wasn't that sense of discover that keeps me playing platformers like Mario. There wasn't enough of a reward. | There's like 40 *crag* levels in Galaxy, and you think the exploration is bad? Maybe you just spoiled the game for yourself before it released. I play Galaxy today and find things I never found before. | Thank you. |
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hi-technicaaal dragon!!!! Scaleshine The Dragon
Joined: 22 Apr 2008 Posts: 25
HP: 100 MP: 10 Lives: 0
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Posted: Wed Apr 23, 2008 2:12 am
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my problem with SMG is that it goes from tooe asy to too hard to too easy again so suddenly. M ostly it's too easy, then tehre areparts that are too hard, then too easy for msot of the game again. |
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Faux Amis Faux Amis
Joined: 24 Apr 2008 Posts: 4
HP: 100 MP: 10 Lives: 0
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Posted: Sat Apr 26, 2008 5:57 am
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I really hate SM64.
It is boring and very mediocre. Everything is in 3D, it's always *crag* 3D! They abuse 3D more than Super Mario Bros. abused 8-bit. And there isn't even anything new in this, and hardly anything to do in the main hub. It's pathetic. I list the Marios order.
1.Mario Galaxy 2.Mario Sunshine 3.Mario 64
Good day sir. |
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