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Mandew
Manjew



Joined: 05 Aug 2007
Posts: 4283

HP: 99 MP: 8 Lives: 2



PostPosted: Fri Apr 18, 2008 1:28 pm   Reply with quote

In this topic, we give advices about the characters.

I decided to start with Link.

While Link's attacks may seem... lagish, he has a decisive advantage: His range. All of Link's attacks have a good range to a very, very long range (the best range in the game).
The best thing to do here is to keep your distances with the enemy, and not getting too close, striking them with the sword while being out of the opponent's reach. And of course, don't underestimate Link's Arrows, Boomerang and Bombs. Of course, they are weak, but they help greatly when your enemy is far away, or trying to recover.
Link also have a shield which can be used to block projectile: This is here a unique advantage.
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Wario Land Shop!    
lolz
Shrowser



Joined: 16 Jul 2007
Posts: 8814

HP: 100 MP: 4 Lives: 0



PostPosted: Fri Apr 18, 2008 2:54 pm   Reply with quote

Wario

-Throughout the whole game, EAT A LOT OF ITEMS. This will charge your fart faster.

-On Sudden Death, use and abuse the bike. Insta-Kill.

-Up Throw, Corkscrew are a great combo.

-Use the fart in the middle of large groups when Wario is flashing.

-Wario is one of the best aerial characters in the game. Surprise enemies by coming down on them with an aerial smash.

-The bike can also be a vertical recovery. Use this, then Corkscrew for a great combo.
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Shrowser's Shop    
Moony Mang
MoonMaster



Joined: 05 Sep 2007
Posts: 163
HP: 100 MP: 10 Lives: 0



PostPosted: Fri Apr 18, 2008 3:07 pm   Reply with quote

Here's a tip for everyone:
Don't Die.
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hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Fri Apr 18, 2008 5:04 pm   Reply with quote

Kirby

-A good combo to use is Stone,and Final Cutter.

-Final Cutter is a projectile attack when you hit the ground with it,and it can reach about halfway across Final Destination.

-Kirby doesn't HAVE to swallow enemies he inhales.He can also spit them out to do damage,and it does more damage to spit them out,and hurts those in the way.
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Gemstone Goods    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Fri Apr 18, 2008 5:20 pm   Reply with quote

Informer wrote:
Kirby

-A good combo to use is Stone,and Final Cutter.

-Final Cutter is a projectile attack when you hit the ground with it,and it can reach about halfway across Final Destination.

-Kirby doesn't HAVE to swallow enemies he inhales.He can also spit them out to do damage,and it does more damage to spit them out,and hurts those in the way.

-When returning back to the stage, use hammer. This will make your fall a bit slower.

-If an enemy rolls out of the way when you do rock, and you see it, stop the attack immediately in the air by pressing B. Otherwise, you're wide open.

-If you are falling, and an enemy is charging an A up attack, use rock. Ths majority of the times, they are left vulnerable, and will be blown away.

-Rock is an awesome shield. No attack (besides a grab) can get through it. Use it wisely.

-NEVER use inhale. Most useless attack ever. (Mainly because most B attacks are weak projectiles, or take a while to fully charge. And I guess I can be proven wrong if you make strategies for every Kirby hat in the game.)

-Kirby is great to edgehog with. If you get blown off by your opponent, and they catch the edge, you can still float back safely.

-NEVER use rock in sudden death. Worst choice you can ever make.

-Kirby's Air Down A is a great meteor smash for stopping someone trying to recover.

-If you get the Smash Ball, and everyone is in the air, use it immediately. The majority of the times, they are left wide open.
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Hammerspace    
Silver~



Joined: 16 Jan 2008
Posts: 6118

HP: 100 MP: 10 Lives: 0



PostPosted: Fri Apr 18, 2008 5:27 pm   Reply with quote

MALAK wrote:
Informer wrote:
Kirby

-A good combo to use is Stone,and Final Cutter.

-Final Cutter is a projectile attack when you hit the ground with it,and it can reach about halfway across Final Destination.

-Kirby doesn't HAVE to swallow enemies he inhales.He can also spit them out to do damage,and it does more damage to spit them out,and hurts those in the way.

-When returning back to the stage, use hammer. This will make your fall a bit slower.

-If an enemy rolls out of the way when you do rock, and you see it, stop the attack immediately in the air by pressing B. Otherwise, you're wide open.

-If you are falling, and an enemy is charging an A up attack, use rock. Ths majority of the times, they are left vulnerable, and will be blown away.

-Rock is an awesome shield. No attack (besides a grab) can get through it. Use it wisely.

-NEVER use inhale. Most useless attack ever. (Mainly because most B attacks are weak projectiles, or take a while to fully charge. And I guess I can be proven wrong if you make strategies for every Kirby hat in the game.)

-Kirby is great to edgehog with. If you get blown off by your opponent, and they catch the edge, you can still float back safely.

-NEVER use rock in sudden death. Worst choice you can ever make.

-Kirby's Air Down A is a great meteor smash for stopping someone trying to recover.

-If you get the Smash Ball, and everyone is in the air, use it immediately. The majority of the times, they are left wide open.

Also, a great strategy I found is if you're kirby on a course like Mario Kart or Green Hill Zone, suck them up on the side, walk of a bit as a bubble, and spit them out. It k.o.'s them all the time. Cool
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Shiggy's Stuff    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Fri Apr 18, 2008 5:40 pm   Reply with quote

Mama Mr. L wrote:
MALAK wrote:
Informer wrote:
Kirby

-A good combo to use is Stone,and Final Cutter.

-Final Cutter is a projectile attack when you hit the ground with it,and it can reach about halfway across Final Destination.

-Kirby doesn't HAVE to swallow enemies he inhales.He can also spit them out to do damage,and it does more damage to spit them out,and hurts those in the way.

-When returning back to the stage, use hammer. This will make your fall a bit slower.

-If an enemy rolls out of the way when you do rock, and you see it, stop the attack immediately in the air by pressing B. Otherwise, you're wide open.

-If you are falling, and an enemy is charging an A up attack, use rock. Ths majority of the times, they are left vulnerable, and will be blown away.

-Rock is an awesome shield. No attack (besides a grab) can get through it. Use it wisely.

-NEVER use inhale. Most useless attack ever. (Mainly because most B attacks are weak projectiles, or take a while to fully charge. And I guess I can be proven wrong if you make strategies for every Kirby hat in the game.)

-Kirby is great to edgehog with. If you get blown off by your opponent, and they catch the edge, you can still float back safely.

-NEVER use rock in sudden death. Worst choice you can ever make.

-Kirby's Air Down A is a great meteor smash for stopping someone trying to recover.

-If you get the Smash Ball, and everyone is in the air, use it immediately. The majority of the times, they are left wide open.

Also, a great strategy I found is if you're kirby on a course like Mario Kart or Green Hill Zone, suck them up on the side, walk of a bit as a bubble, and spit them out. It k.o.'s them all the time. 8)
Then the battle's not such a challenge. :/

...unless it's a 4 player vs. match. lolol
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Hammerspace    
jacking off
Small Sammer Guy



Joined: 13 May 2007
Posts: 12146

HP: 10 MP: 2 Lives: 0



PostPosted: Fri Apr 18, 2008 6:11 pm   Reply with quote

Jigglypuff
Don't overlook her dash, it is one of the strongest dash in the game. Insta kill in sudden death.
Her aerial games are one of the best in the game, take advantage of her air moves.
Her smashes are all slow but pretty powerful. Use it to finish someone off if you have the chance.
Down Throw+Uair juggle=amazing combo.
Her dair does a lot of damages.
Use her neutral B to finish someone off. Works AMAZINGLY great in free for alls. Also a great recovery move. Use her neutral B when your in trouble.
When your opponent's damage is pretty high (about 160% or higher) get in the air, use up B, then when they are sleeping, run into them, and quickly use down B as you touch them. Insta kill.

Ice Climbers
All 3 smashes are really powerful with both Ice Climbers. Down smash does slight consecutive damages.
Dair is fast and strong, use it.
Only use fair when your opponent is either vulnerable OR use it for meteor smashes.
Bair and Nair are useful for kill/attacking anyone, its useful anytime.
Uair is GREAT for juggling, also can kill at 100ish%.
Side Smash is great for edge guarding.
Use down B in the air and they will shoot the blizzard in the same direction, does more damage. Great edge guard move?
Constantly using neutral B means your pretty much spamming it. Use it when facing a reflecting using foe, the two ice blocks will hit each other, thus failing to reflect it. Also great for edge guarding for some character. Great for annoying the hell out of your opponent too.
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Baby Shop    
Super Cyber Mario
Burning Vampire


Joined: 08 Oct 2007
Posts: 5387

HP: 60 MP: 7 Lives: 0



PostPosted: Fri Apr 18, 2008 6:20 pm   Reply with quote

Pit- Spam the B move
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Cyber Shop    
Ohh, THAT makes sense!
Tyler
Vampire


Joined: 18 Apr 2007
Posts: 11410

HP: 95 MP: 2 Lives: 4



PostPosted: Fri Apr 18, 2008 6:20 pm   Reply with quote

Cyber Mario wrote:
Metaknight- Spam the B moves

Cyber Mario wrote:
Ike- Spam the B moves
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Tyler's Sexy Shop    
Super Cyber Mario
Burning Vampire


Joined: 08 Oct 2007
Posts: 5387

HP: 60 MP: 7 Lives: 0



PostPosted: Fri Apr 18, 2008 6:30 pm   Reply with quote

Tyler wrote:
Cyber Mario wrote:
Metaknight- Spam the B moves

Cyber Mario wrote:
Ike- Spam the B moves


Yes
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Cyber Shop    
Para



Joined: 19 Jun 2007
Posts: 7631

HP: 99 MP: 6 Lives: 1



PostPosted: Fri Apr 18, 2008 7:00 pm   Reply with quote

Diddy Kong
Don't be afraid to keep yourself airborne. His aerial attacks are pretty strong, and his up-air is good for juggling. With strategic use of banana peels, you can predict your opponent's next move.
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CFH
Ligador



Joined: 20 Jan 2008
Posts: 5136

HP: 100 MP: 6 Lives: 2



PostPosted: Fri Apr 18, 2008 11:19 pm   Reply with quote

Jigglypuff

- Unless you already did, before you ever use her, please make a few random stupid matches so you can train Rollout until you get the hang of it.
- Staying airborne during a great part of the match is quite advantageous for Jigglypuff, specially since it cuts a good part of the foes' means of hitting you. Did I mention you can cause a lot of damage, bit by bit, with her Wake-Up Slap and the aerial attacks?
- The best time to attack on the ground with Jigglypuff is when a Rollout wouldn't help but you have to lay down the finisher. In that case, you should do Smash; just time it well instead of going for it thirstily and letting what you want to do obvious.
- One of the very meanings of "intermediate Smash knowledge" is knowing how Rest wrecks the shit out your foes. So, if you already caused a lot of damage and you have a chance to do something nice on the ground, then give it a Sing, and go for the Rest. In case you don't know, if the very core of Jigglypuff's frame touches the foe, then it becomes an attack with large knockback and that causes a lot of damage too, even leaving a flower there to sap some further health. This helps specially at large-framed foes.
- As for the Final Smash, in case you battle with Smash Balls: Jigglypuff's Final Smash can be easily avoided or impossible to dodge depending on how well you can use it. Usually, I try to get the foes pushed up into corners and edges; it takes some tries to know what is the best way to go for you, though.

I'd go on about moar characters, but I lack the time to write more wall of text.
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Mandew
Manjew



Joined: 05 Aug 2007
Posts: 4283

HP: 99 MP: 8 Lives: 2



PostPosted: Fri Apr 18, 2008 11:44 pm   Reply with quote

Ok, now I'm going about Jigglypuff. I'll try to put info that wasn't already told.

Pound is not only a great recovery move that can be used repetitivly, but its sudden push forward can knock off someone trying to edgeguard on you.
One way to surprise you opponent is to start a rollout in the opposite direction.
On Battlefeild, Final Destination and stages of the like, Jigglypuff's final smash is best used under the stage.
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Wario Land Shop!    
Player 2
Gear



Joined: 26 May 2007
Posts: 9109

HP: 100 MP: 0 Lives: 1



PostPosted: Fri Apr 18, 2008 11:56 pm   Reply with quote

Anyone got any advice for P. Trainer besides abusing the short hop fspecial?
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Koopa Kruiser Supply Shop    
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