digibutter.nerr Forum Index
Hey [you]! If you haven't noticed, this is now the old digibutter forums. Go over to the new site!
digibutter.nerr
It's Hi-Technicaaal!

Need to overprice damage items bug
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    digibutter.nerr Forum Index -> Feedback
Author Message
WHO HA HOO HEY HOOM
Paper Luigi
Vampire


Joined: 09 May 2007
Posts: 6855

HP: 1 MP: 7 Lives: 0



PostPosted: Mon Jul 02, 2007 2:12 pm   Reply with quote

Okay, let's begin, class. The normal price of an item is 10 coins more than the damage/healing it does. In the usershops, because it is 1.5 coins for every damage it does, it costs more. BUT when you are restocking, it STILL costs more. Thus, you are forsed to overprice damage items because you need to be making more than it is selling for, thus if you restock, you are LOSING coins if you put it at a reasonable price.

The solution: Francis, put the cost back down for 1 coin per damage, or something simple like 1.1 coins.

The results: People will not have to overprice thier items and everyone can buy freely without spending too much.

If this was already said, I missed a lot while camping.
Back to top
PaperLuigi's Inconvienence Store    
WHO HA HOO HEY HOOM
Paper Luigi
Vampire


Joined: 09 May 2007
Posts: 6855

HP: 1 MP: 7 Lives: 0



PostPosted: Mon Jul 02, 2007 5:30 pm   Reply with quote

*BUMPEROO!*
Back to top
PaperLuigi's Inconvienence Store    
Djacwmwfin
Joshamuffin
Vampire


Joined: 12 Jun 2007
Posts: 3539

HP: 100 MP: 5 Lives: 0



PostPosted: Mon Jul 02, 2007 5:37 pm   Reply with quote

QFT
Back to top
Josh's Useful American Novelties    
Token Nazi?
Zelnor



Joined: 01 Jul 2007
Posts: 6425

HP: 10 MP: 7 Lives: 1



PostPosted: Sun Jul 08, 2007 8:29 am   Reply with quote

I support this. The math speaks clearly: THATS NOT GFAIR ! OVERPRIZE ! OMApplesauce !
Back to top
Twilit Mall: Zelnor Mart    
Strawberry-san
Celeste Dimentia



Joined: 03 Jul 2007
Posts: 11104

HP: 100 MP: 0 Lives: 3



PostPosted: Sun Jul 08, 2007 5:31 pm   Reply with quote

I agree, it's hard to run sales of damage items in your shop for any real, solid profit with the current system.
Back to top
Dimension D    
I see what you are doing.
Lord Vaati



Joined: 19 May 2007
Posts: 20393

HP: 99 MP: 10 Lives: 0



PostPosted: Sun Jul 08, 2007 6:09 pm   Reply with quote

no one is killing people much so its not a bad idea
Back to top
Dark World Shop of Magic    
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    digibutter.nerr Forum Index -> Feedback
All times are GMT - 5 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group