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We need certain item options...
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Lord Bob
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Joined: 05 May 2007
Posts: 21056

HP: 61 MP: 8 Lives: 5



PostPosted: Wed Jun 27, 2007 4:15 pm   Reply with quote

An option that drains the user's MP or hp, while doing an effect on another target. Like spells or something. FRANCIS PLZ CONSIDER!
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Djacwmwfin
Joshamuffin
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Joined: 12 Jun 2007
Posts: 3539

HP: 100 MP: 5 Lives: 0



PostPosted: Wed Jun 27, 2007 4:16 pm   Reply with quote

Dang it you beat me to this.
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Josh's Useful American Novelties    
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Lord Bob
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Joined: 05 May 2007
Posts: 21056

HP: 61 MP: 8 Lives: 5



PostPosted: Wed Jun 27, 2007 4:16 pm   Reply with quote

I did it though.
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Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Wed Jun 27, 2007 4:17 pm   Reply with quote

"an effect"?
I already have plans to have items that burn, freeze, poison, shrink, and grow.

Oh, you mean, items that use up MP/HP instead of being a one-time use.
Yeah, I plan on adding this soon. Basically an item can cost you the same value in MP as it would to purchase the item.
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Francis' Fort Garage Sale    
Djacwmwfin
Joshamuffin
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Joined: 12 Jun 2007
Posts: 3539

HP: 100 MP: 5 Lives: 0



PostPosted: Wed Jun 27, 2007 4:38 pm   Reply with quote

SWEET! You are awesome francis!
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Josh's Useful American Novelties    
Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Wed Jun 27, 2007 4:48 pm   Reply with quote

To expound..

Lets say you have an Gun item that reduces HP.
Normally you would buy the Gun, use it, and would then have to buy another gun.
If it uses up MP you would buy the Gun, use it, then restore your MP to use it again.

-10HP would cost 3MP per use (15 coins = 3MP).
-33HP would cost 10MP per use.
10HP + yellow name would cost 4MP per use.

Would you want items that cost HP too?
-66HP item would cost 100HP per use
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Francis' Fort Garage Sale    
The book
Light Prognosticus
Vampire


Joined: 22 Apr 2007
Posts: 3973

HP: 88 MP: 10 Lives: 2



PostPosted: Wed Jun 27, 2007 4:49 pm   Reply with quote

Francis wrote:
To expound..

Lets say you have an Gun item that reduces HP.
Normally you would buy the Gun, use it, and would then have to buy another gun.
If it uses up MP you would buy the Gun, use it, then restore your MP to use it again.

-10HP would cost 3MP per use (15 coins = 3MP).
-33HP would cost 10MP per use.
10HP + yellow name would cost 4MP per use.

Would you want items that cost HP too?
-66HP item would cost 100HP per use


Sweet! I wish I could put this on my forum Sad
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Lord Bob
Vampire


Joined: 05 May 2007
Posts: 21056

HP: 61 MP: 8 Lives: 5



PostPosted: Wed Jun 27, 2007 7:11 pm   Reply with quote

Francis wrote:
"an effect"?
I already have plans to have items that burn, freeze, poison, shrink, and grow.

Oh, you mean, items that use up MP/HP instead of being a one-time use.
Yeah, I plan on adding this soon. Basically an item can cost you the same value in MP as it would to purchase the item.


No, you completely misunderstand me. I mean an item that will sap your mp to deal damage or heal someone else. This would work if you're trying a healing or damage item that restores/takes away hp and removes mp as well. But if you wanted to use an item like the lense of truth on someone, but inflict damage at the cost of you're mp, you're stuck because it can't be done.
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Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Wed Jun 27, 2007 7:16 pm   Reply with quote

bobthelemon wrote:
No, you completely misunderstand me. I mean an item that will sap your mp to deal damage or heal someone else.

Did you even read my second post? That is what I described exactly.
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Francis' Fort Garage Sale    
Current form: Normal
Marker Magikoopa
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Joined: 04 May 2007
Posts: 2261
HP: 38 MP: 6 Lives: 0



PostPosted: Wed Jun 27, 2007 7:16 pm   Reply with quote

bobthelemon wrote:
Francis wrote:
"an effect"?
I already have plans to have items that burn, freeze, poison, shrink, and grow.

Oh, you mean, items that use up MP/HP instead of being a one-time use.
Yeah, I plan on adding this soon. Basically an item can cost you the same value in MP as it would to purchase the item.


No, you completely misunderstand me. I mean an item that will sap your mp to deal damage or heal someone else. This would work if you're trying a healing or damage item that restores/takes away hp and removes mp as well. But if you wanted to use an item like the lense of truth on someone, but inflict damage at the cost of you're mp, you're stuck because it can't be done.
So you mean one-use items that would cost MP to use and have an effect on someone else? And you probably want the MP cost to use it lower the price of the item right?
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Shop #42    
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Lord Bob
Vampire


Joined: 05 May 2007
Posts: 21056

HP: 61 MP: 8 Lives: 5



PostPosted: Wed Jun 27, 2007 7:21 pm   Reply with quote

Magikoopa #42 wrote:
bobthelemon wrote:
Francis wrote:
"an effect"?
I already have plans to have items that burn, freeze, poison, shrink, and grow.

Oh, you mean, items that use up MP/HP instead of being a one-time use.
Yeah, I plan on adding this soon. Basically an item can cost you the same value in MP as it would to purchase the item.


No, you completely misunderstand me. I mean an item that will sap your mp to deal damage or heal someone else. This would work if you're trying a healing or damage item that restores/takes away hp and removes mp as well. But if you wanted to use an item like the lense of truth on someone, but inflict damage at the cost of you're mp, you're stuck because it can't be done.
So you mean one-use items that would cost MP to use and have an effect on someone else? And you probably want the MP cost to use it lower the price of the item right?


One use spell scrolls or permanent spell books that have to recharge after use so people don't go crazy. And not really like an effect like status, but damage.
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Lord Bob
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Joined: 05 May 2007
Posts: 21056

HP: 61 MP: 8 Lives: 5



PostPosted: Sat Jun 30, 2007 1:35 pm   Reply with quote

I'd like to bump this topic and say that I was planning on making an item, but I need this ability.
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Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Sat Jun 30, 2007 8:04 pm   Reply with quote

MP-using items can now be created. Smile
See my latest Announcement post
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Francis' Fort Garage Sale    
Addicted to linebreaks
Plastic Mario
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Joined: 11 May 2007
Posts: 20799

HP: 94 MP: 5 Lives: 0



PostPosted: Sat Jun 30, 2007 8:49 pm   Reply with quote

2 More we need.

Unison effects (Something different happens to both the user and victim) and revival.
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Fiberglass World    
I see what you are doing.
Lord Vaati



Joined: 19 May 2007
Posts: 20393

HP: 99 MP: 10 Lives: 0



PostPosted: Sat Jun 30, 2007 10:15 pm   Reply with quote

Francis wrote:
MP-using items can now be created. Smile
See my latest Announcement post
WOO HOO!!! *runs to shop to make an item*
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Dark World Shop of Magic    
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