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WHO HA HOO HEY HOOM Paper Luigi Vampire
Joined: 09 May 2007 Posts: 6855
HP: 1 MP: 7 Lives: 0
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Posted: Mon Jul 02, 2007 2:12 pm
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Okay, let's begin, class. The normal price of an item is 10 coins more than the damage/healing it does. In the usershops, because it is 1.5 coins for every damage it does, it costs more. BUT when you are restocking, it STILL costs more. Thus, you are forsed to overprice damage items because you need to be making more than it is selling for, thus if you restock, you are LOSING coins if you put it at a reasonable price.
The solution: Francis, put the cost back down for 1 coin per damage, or something simple like 1.1 coins.
The results: People will not have to overprice thier items and everyone can buy freely without spending too much.
If this was already said, I missed a lot while camping. |
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WHO HA HOO HEY HOOM Paper Luigi Vampire
Joined: 09 May 2007 Posts: 6855
HP: 1 MP: 7 Lives: 0
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Posted: Mon Jul 02, 2007 5:30 pm
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*BUMPEROO!* |
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Djacwmwfin Joshamuffin Vampire
Joined: 12 Jun 2007 Posts: 3539
HP: 100 MP: 5 Lives: 0
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Posted: Mon Jul 02, 2007 5:37 pm
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QFT |
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Token Nazi? Zelnor
Joined: 01 Jul 2007 Posts: 6425
HP: 10 MP: 7 Lives: 1
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Posted: Sun Jul 08, 2007 8:29 am
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I support this. The math speaks clearly: THATS NOT GFAIR ! OVERPRIZE ! OMApplesauce ! |
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Strawberry-san Celeste Dimentia
Joined: 03 Jul 2007 Posts: 11104
HP: 100 MP: 0 Lives: 3
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Posted: Sun Jul 08, 2007 5:31 pm
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I agree, it's hard to run sales of damage items in your shop for any real, solid profit with the current system. |
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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Sun Jul 08, 2007 6:09 pm
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no one is killing people much so its not a bad idea |
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