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LIL BLUE VS. BIG BLUE Crappy Blue Luigi Vampire
Joined: 11 May 2007 Posts: 10439
HP: 95 MP: 7 Lives: 2
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Posted: Sun May 13, 2007 4:18 pm
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Item Name - Pokeball Item Type - Harmful Item Description - Hey, how'd this get here? Item Action - Gives you a 50/50 chance at capturing another user. Once captured, that user must do the bidding of the user that threw the ball for 1 hour. Use it wisely! Item Price - 60 coins Item Image - ![](http://img45.imageshack.us/img45/7007/pokeballpn3.png)
Last edited by Crappy Blue Luigi on Sun May 13, 2007 4:24 pm; edited 1 time in total |
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? Block Fancy Wario
![](images/avatars/create/36.gif)
Joined: 18 Apr 2007 Posts: 13463
HP: 69 MP: 8 Lives: 1
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Posted: Sun May 13, 2007 4:19 pm
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CBLuigi wrote: | Item Name - Pokeball Item Type - Harmful Item Description - Hey, how'd this get here? Item Action - Gives you a 50/50 chance at capturing another user. Once captured, that user must do the user that threw the ball's bidding for 1 hour. Use it wisely! Item Price - 60 coins Item Image - ![](http://img45.imageshack.us/img45/7007/pokeballpn3.png) |
O_o Uh...please tell me that was a typo. |
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LIL BLUE VS. BIG BLUE Crappy Blue Luigi Vampire
Joined: 11 May 2007 Posts: 10439
HP: 95 MP: 7 Lives: 2
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Posted: Sun May 13, 2007 4:22 pm
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? Block wrote: | CBLuigi wrote: | Item Name - Pokeball Item Type - Harmful Item Description - Hey, how'd this get here? Item Action - Gives you a 50/50 chance at capturing another user. Once captured, that user must do the user that threw the ball's bidding for 1 hour. Use it wisely! Item Price - 60 coins Item Image - ![](http://img45.imageshack.us/img45/7007/pokeballpn3.png) |
O_o Uh...please tell me that was a typo. |
Bolded again.
I can change the wording if you really want me too. EDIT: Done.
Last edited by Crappy Blue Luigi on Sun May 13, 2007 4:24 pm; edited 1 time in total |
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augh! Piccolo the Pixl
Joined: 27 Apr 2007 Posts: 16952
HP: 44 MP: 10 Lives: 0
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Posted: Sun May 13, 2007 4:23 pm
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Oh god!
Aww. I just had an idea and it slipped away after reading that. |
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? Block Fancy Wario
![](images/avatars/create/36.gif)
Joined: 18 Apr 2007 Posts: 13463
HP: 69 MP: 8 Lives: 1
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Posted: Sun May 13, 2007 4:23 pm
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Crap...I think all the time I've been spending on the computer this weekend is lowering my attention span. |
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Digi's official furry Lord Rattata
Joined: 01 May 2007 Posts: 8498
HP: 84 MP: 3 Lives: 1
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Posted: Sun May 13, 2007 4:42 pm
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Item Name - MS Paint shroom Item Type - Mushroom-healing Item Description - An easy-to draw looking healing-shroom. Item Action - Heals 50 HP Item Price - 55 coins Item Image - ![](http://img168.imageshack.us/img168/5054/pixlshroomjg0.png) |
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LynxRunner Vampire
Joined: 28 Apr 2007 Posts: 40
HP: 85 MP: 10 Lives: 0
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Posted: Sun May 13, 2007 4:43 pm
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? Block wrote: | CBLuigi wrote: | Item Name - Pokeball Item Type - Harmful Item Description - Hey, how'd this get here? Item Action - Gives you a 50/50 chance at capturing another user. Once captured, that user must do the user that threw the ball's bidding for 1 hour. Use it wisely! Item Price - 60 coins Item Image - ![](http://img45.imageshack.us/img45/7007/pokeballpn3.png) |
O_o Uh...please tell me that was a typo. |
No fair, you made him change the wording...I wanted to use that. [/joke]
I had an idea for the P-Wing:
Alternate Effect: (yes, it has 2 effects!)You get a customisable rank.
BUT! In turn, the price and rareness of the Tanooki Suit increase drastically! |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Sun May 13, 2007 5:15 pm
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Denial Sphere Harmful(?) A circle. But more 3-D. Negates the next item used by target. 60-70 coins
![](http://i149.photobucket.com/albums/s41/lowerletters/d.jpg) |
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SilV Vampire
Joined: 13 May 2007 Posts: 38
HP: 95 MP: 10 Lives: 0
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Posted: Sun May 13, 2007 7:30 pm
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Item Name - Robo-Buzzy Item Type - Harmful Item Description - Prevents one poster from using any items for 24 hours Item Action - Disables the use of items by the target for a day. Item Price - 40 Coins Item Image - ![](http://i56.photobucket.com/albums/g189/SilverlinerV/CustomSprites/RobotBuzzyBeetleRequest.png) |
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Lifeless Intellectual Crappy Shifty Luigi Dead
![Dead Dead](images/rip.gif)
Joined: 12 May 2007 Posts: 2619
HP: 0 MP: 4 Lives: 0
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Posted: Sun May 13, 2007 8:37 pm
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Item name: Life-Shroom Type: Helpful Description: Revives one person [can't use on self] Action: Revives person except user. Price: 700 Pic: ![](http://www.mariowiki.com/images/c/cb/Life_Shroom.PNG)
[Dumb white space] |
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Sun May 13, 2007 8:45 pm
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Edit: WTF?!?!?! I didn't do this post!
Did i get hacked? ![Shocked](images/smiles/icon_eek.gif)
Last edited by Plastic Mario on Sun May 13, 2007 8:49 pm; edited 2 times in total |
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cool Lord Bob Vampire
Joined: 05 May 2007 Posts: 21056
HP: 61 MP: 8 Lives: 5
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Posted: Sun May 13, 2007 8:47 pm
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Item name- 1up type-helpful description-gives an extra life (can't be used on others) Action- Give one extra life to the user, not to others Picture- ![](http://i30.photobucket.com/albums/c332/DaDudeTing/1up.jpg) Price- 100 coins
Last edited by Lord Bob on Sun May 13, 2007 8:51 pm; edited 1 time in total |
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Typhoon Typhoon™ Dead
![Dead Dead](images/rip.gif)
Joined: 13 May 2007 Posts: 17329
HP: 0 MP: 2 Lives: 0
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Posted: Sun May 13, 2007 9:11 pm
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Item Name Heart Item Type - Helpful Item Description - A heart of luuurv Item Action - heals 20 HP Item Price - 40 Item Image - (yay for MS paint : D)
Item Name - Breaking Heart Item Type - Hurtful Item Description - A heart of hate D: Item Action - Damages the foe, 20 HP loss. Item Price - 40 Item Image - (yay for MS paint : D) |
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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Sun May 13, 2007 9:49 pm
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Name: Volt shroom Type: Helpful and hurtful Description: an electrified mushroom Action: The next harmful item that is used against you will have no effect, and the person who used the item that didn't take effect will take 20 damage. (another possibility would be blocking the next 4 attacks and dealing 5 damage to each attacker) Price: 20 coins Image: ![](http://www.rpgclassics.com/shrines/n64/papermario/images/items/voltshroom.gif)
The thought of the guy who hates you only getting themself hurt from trying to hurt you is rather nice.
Oh, and what about weapon items? They could be used multiple times but would do lower damage than most attack items. They would also have recharge times.
Armor would be another possibility. It would basically just lower the damage you recieve from each attack item as long as you have it. There could even be a few that would make you immune to certain items. The main feature is how they would handle items used against the holder of it.
Here would be an example of a weapon. Name: Mallet Type: Weapon Description: Good for whacking stuff Action: Do 2 damage with each hit. Recharges every hour.
And here would be a few examples of armor. Name: Shirt Type: Armor Description: Just a blue shirt Action: All attacks against you will do one damage less
Name: Spike cap Type: Armor Description: Goombas and buzzy beatles like to wear these Action: all attacks against you cause one damage to the attacker
Name: Mushroom Guidebook Type: Armor Description: A book that helps you identify mushrooms, and recognize which ones are ok to eat, and which ones aren't Action: Imunity to poison mushrooms
Name: shroom steak recipe Type: Armor Description: a recipe for shroom steak Action: all healing mushrooms used on you will heal 50% more
As you can see, the Armor type items would basically be ones that affect items that are used against the person holding them, while weapons would be a weaker attack item that could be reused.
Oh, and the price I think would do well for the mallet and various armors would be 100 coins. I am not entirely sure though.
Last edited by Marker Magikoopa on Sun May 13, 2007 11:08 pm; edited 2 times in total |
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There's only one Chin Fish Vampire
Joined: 18 Apr 2007 Posts: 21294
HP: 71 MP: 6 Lives: 2
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Posted: Sun May 13, 2007 10:02 pm
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Most of these things are over powered. Protection from the next five attacks, and the dealer of said attacks takes 20 damage, and only 20 coins? 40 coins for are disabling anyone to use items for a full day? I'd say the Pokeball was overpowered, it does have only 50/50, and does cost 60 coins...But, it's a joke, I think. And if it wasn't, then somebody else gaining access to your inventory? There go all those `shrooms you saved up. They could also kill you with your own items. They could sell all your items, and take the money. It would just be insane with Pokeballs! I know that was a joke, though.
Anyways, make your items a little weaker. Think about somebody really using these items. They can't be too strong, it would ruin everything. If it does tons of damage, then make it very rare and cost much. Just make them reasonable to use, without being too strong or too weak, and you might see your item being sold through Digibutter.
Last edited by Chin Fish on Sun May 13, 2007 10:06 pm; edited 1 time in total |
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