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Super smash bros. brawl SMRPG edition project
 
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Yoshi
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Joined: 15 Dec 2007
Posts: 12475

HP: 60 MP: 6 Lives: 0



PostPosted: Sat Sep 20, 2008 11:57 am   Reply with quote

Not really a 'project' so as some text I'll be editting every now, and then for new characters/stages. Let's start with mario, because I'm editting movesets of already existant brawlers.

Mario: Mario has the second best jump in the whole game, and some moderately powerful attacks, but he's pretty slow from so much pasta...
A combos: Punch, punch, uppercut
Side tilt: a horizontal whack with the hammer.
Up tilt: A small uppercut.
Down tilt: launch fireball at ground. Good for edgeguards.
Side smash: A whack with the hammer, and similar to toon link, if you press the button again, he'll do a horizontal strike to send the foe flying.
Up smash: Mario crouches, and does a short hop with his fist in the air, the way he hits a block.
Down smash: mario hit's the ground on the way he's facing, then immediately hits near is back.
Nair: Mario swirls around with his hammer.
Bair: Combo move, where mario kicks the opponent up a bit, then hits them, similar to nok nok shell.
Fair: smack with the hammer; meteor smash.
Uair: Mario lifts his fist, the same way his up smash works.
Dair: Falls down, hammer pointed downward.
Special: Mario launches a fire ball. Same as in current game.
Special smash: Mario kicks a shell. It can be nok nok shell (most common), troopa shell (about as common as a waddle doo with dedede), and lazy shell (1 hit KO, about as common as a gordo with dedede.) Someone can jump on the first two shell, but lazy shell is all powerful.
Down special: Defend. I couldn't come up with anything better, but it reflects projectiles somehow, because it can.
Up special: A third jump, literally. This move is an attack if he hits you while jumping (like hitting a block) and an attack if he lands on you.
Final smash: Mario begins hopping around like crazy. Landing on opponents does 20 damage, but has NO knockback. The only killing it can do is a meteor smash, which is very risky, because mario is so out of control. At the end, however, Mario lands, and whichever direction he's facing, he tosses three giant fire balls for any KOS to be done. They work like really large hotheads from the actual game.
Overall notes: Mario does damage during footstool jumps.

Stage: That's right, every character gets their own personal stage, along with many other stages.
Mario's pad:
This would originally be a walk-off, but the stage is positioned exactly so that it is not a walk-off. It's moreso the 'final destination' of super mario rpg brawl, but without the lip, and it has a pipe ontop, and a beautiful show of the events in Bowser's castle in the game, including exor's fall, the lakitu bus, and the destruction of exor, all in the background.

Mallow: Mallow is pretty light, yet at the same time powerful character. He's also not very fast, and happens to trip more often than other characters.
Standard attack: Two punches at the same time, joined together, then lifted, and a smack on the ground.
Side tilt: A whack with the froggie stick.
Up tilt: lifts both cymbals up, not crashed together.
Down tilt: prod with froggie stick.
Side smash: cymbal crash.
Up smash: swat with froggie stick.
Down smash: Mallow crashes is cymbals in a position where he's facing the screen, causing them to create shockwaves.
Nair: Mallow swirls around, arms outstretched.
Bair: Mallow swats the froggie stick out, sending the opponent up.
Uair: He crashes the cymbals over head, with the cost of sending him downward.
Fair: Mallow puts the cymbals together, without crashing them, and does a mid-air flip.
Dair: He swats the froggie stick downward, this is a meteor smash.
Special: Mallow charges up cold power, and releases snowy energy all around him. If fully charged, he looks like a snowman.
Side special: A chargeable blast created with the sonic cymbals.
Down special: Mallow charges electrical energy. Projectiles go through him, he cannot be grabbed, and hurts on contact. Fortunately, attacks still go through to him.
Up special: He casts HP rain, which sends him up slightly. When the recovery is done, the cloud releases a thunder bolt attack. It may be a poor recovery move, but mallow has multiple mid-air jumps.
Final smash: Mallow looks at the screen, and releases a large star into the air. The player controls wherever it bounces, and it's size changes with small and large stages.

Stage: Nimbus land (Nimbus palace is valentina's stage)
Nimbus land is moreso a cloud with beautiful scenery in the background. Under it is a vine that saves players. There are afew vines to make the ground lumpy, and sometimes Garro comes by with a statue of either Valentina, (common, hurts good guys that touch it, heals bad guys that touch it), (Dodo, uncommon, hurts anyone to touch it.) Mallow (Very common, heals people who touch it a bit), Mario, (common, heals good guys, hurts bad guys), bowser (common, hurts everyone by 20 %), Peach, (common, heals everyone 20%), and the current winner. (very uncommon) The difference between the current winner, and a statue of a character is that the winner has a triumphant pose. There are also King Nimbus, and Queen Nimbus statues that do nothing really.

Geno: His moves primarily have to do with pojectiles. Virtually none of Geno's attacks are 100% physical, but he has afew short range attacks. His projectile moves however, lack power.

Standard: Geno launches a bullet from his finger. This can be done repeatedly.
Side tilt: Geno launches a bullet from his hand. This cannot be done repeatedly, but is still a very fast move.
Up tilt: Geno launches a bullet from his hand, but it explodes close above his head.
down tilt: He shoots afew bullets at his feet, causing small explosions.
Side smash: Geno uses the star gun attack. This attack is pretty slow, but can actually KO at high percents.
Up smash: Geno crouches on the ground, and puts his energy into a multicolored blast. GENO BLAST.
Down smash: Geno faces the screen, and launches both his arms into the ground in an explosion.
Geno's aerials are the same as his tilts, but in mid-air, except for Dair, which is a downward pointed arm cannon attack, which works as a meteor smash.
Special: Geno charges a geno flash. It's very powerful, but is very slow, and doesn't turn into a ZOMGWTFBBQGIANTSUN unless it hits. It's practically a one hit KO if fully charged.
Side special: Geno charges a geno beam, which is quick, but not very powerful. It lasts about three seconds, and a jump can be performed during usage.
Down special: Geno boost. It doubles the power of his next attack, and halfs the power of the next time he's hit. When one thing is performed, the other is depleted, so if you use it, and get hit, your next hit will be normal.
Up special: Star lift. Geno's last resort is to lift his spirit into another area for teleportation. It ends in five seconds, but geno can be VERY easilly hit, or meteor smashed in this period. the star is not affected, but if geno dies, the star dies too. The attack can be ended early if the buttons are released.
Final smash: GENO WHIRL! A one hit KO to everyone in a straight line.

Stage: Star hill.It's a lumpy terrace, on the highest point as to eliminate any walk off atributes, and the only gimick is that there are wishes that heal hp when touched, and meteors that obviously do the opposite.

Peach: Peach is probably the floatiest character in the game, and keeps alot of the same attacks. Her moves that changed are as follows.
Side tilt: Frying pan.
Side smash: Umbrella
Up smash: fan smack
Down smash: The princess skids her umbrella across the ground.
Dair: fan smack. This is a meteor smash.
Special: Mute. Anyone who walks by her when using this attack is unable to use B moves.
Side special: Fan smack combo. She uses the war fan in a twisty, beautiful, yet painful dance.
Down special: Peach takes a bomb, similar to link's down special in the actual game. This is because of her psych bomb attack in SMRPG.
Final smash: Psych bomb. She can toss many bombs into the air, which in combinations, get to be VERY painful.

Bowser: Third strongest character in the game, Bowser is a tough guy. Alot of his moves change, too.
standard: A punch, and then a drill claw attack.
side tilt: a slash with his claws.
Up tilt: An overhead swat with both hands, then an upward toss.
down tilt: a stomp that causes minor shaking on his sides.
Side smash: Spiked link/Mace. Bowser slashes with it, causing a painful experience.
Up smash: Bowser swirls his mace around overhead. Very painful if touched.
Down smash: Bowser shuffles around with his mace on the ground.
Nair: Bowser twirls around a chomp in mid-air.
Bair: Bowser lets the chomp go back behind him, and it combos anyone behind him to death.
Uair: Both the chomp, and the link at the same time combined for a godly powerful hit.
Fair: Bowser smacks the mace down. This is a meteor smash.
Dair: Bowser turns over so that he'll land on his opponent. This is also a meteor smash.
Special: Bowser releases ghosts that go random directions, and cause big damage. It's not easy to hit with, however.
Side special: Bowser coughs up poison gas. Easy to avoid, big damage.
Down special: Bowser smashes the ground, causing stalactites to burst from the ground next to him. In mid-air, it works like the bowser bomb.
Final smash: Bowser crush. Bowser summons a mecha koopa to crush the competition, allowing bowser to smash everyone with his mace with no problem afterwards.

Disclaimer: So far, everyone has had moves 100% based off the game. Some characters aren't that lucky to have so many moves, and get some extra moves.

Mack: His pogo stick makes him the best jumper, even better than mario. Too bad that he loses it when things heat up... He has to be resized as to not pummel everyone else.
Standard: Mack manages to punch his foe from atop his sword.
Side tilt: Macks sword tilts, allowing a headbutt attack.
Up tilt: Mack's sword rises up, allowing an upward headbutt.
Down tilt: Mack's sword hops up, and lands, pushing dust infront of it.
Side smash: The sword hops up, and slashes to the side
Up smash: Mack embodies his finger with fire, and waves it above his own head.
Down smash: The sword pushes into the ground, with the hilt squishing opponents.
Note: Mack's air game far exceeds his ground fighting, because his sword can move freely. Good thing he's the best jumper, huh?
Nair: Mack and his sword swirl around in mid air. No slicing, but still more powerful than any of his ground attacks.
Bair: The sword flies back straight into the enemy, sending them that direction.
Uair: Mack performs the same action in his up smash.
Dair: Mack flies into the ground for a signature move. To prevent spam, however, the landing stuns him for two seconds, and the move becomes stale quickly. This is a meteor smash.
Fair: The sword tilts mack so his face slams into an opponent. This is a meteor smash.
Special: Mack jots a fireball from his mouth that travels through the air.
Side special: Mack throws a pogo guy into the battle for help. There can be two at a time.
Down special: Mack shoots two rays of flame to his side.
Up special: Mack leaps off his sword for a dire attempt to get back on stage. The sword falls into the abyss, and mack is left alone. Atleast he does damage in his landing.
Notes: Mack is extremely weak without his blade. On walk off stages, he can get back on the knife, as long a he isn't killed first. He's unable to do any moves that require his sword.
Final smash: Pogo rampage. If mack doesn't have his sword, it will come to him, and join him in a rampage. Mack throws out three shysters, and hops around crazilly. This final smash is very similar to Mario's.
Overall notes: Mack does damage when performing a footstool jump.


Croco: Second fastest Charecter in the game, third best jumper.
Mack: Best jumper in the game
Smithy: Second strongest character in the game.
Bowyer: Second most strategic character in the game.
Yaridovich: Can switch into two characters that mirror eachother.
Axem rangers: third most strategic, second fastest characters
Belome: He keeps the cloning attack... in his final smash.
Punchinello: Has king bomb in his final smash
Valentina: Can switch roles so player can use dodo
Dodo: See above
All the other characters are hidden somehow.
Grate guy: Can switch roles into Knife guy
Knife guy: See above
Johnny Jones: can throw around bandana blues to help him fight
Shy away: megasmilax is his final smash
Birdo: Only character without a specific 'stage'
czar dragon: transforms into zombone after dying once/transforms back into czar dragon after dying again.
Boomer: Can switch between atack and defence forms.
Cloaker: switches into domino (final smash is earthlink)
Domino: see above (final smash is mad adder)
Factory chief, Clerk, manager, and director: all fight at the same time, fighting with poundettes/final smash is gunyolk
Booster: Wario 'clone' with loco express replacing bike.
Yoshi: No changes from brawl?
Jinx: Fastest character in the game/most strategic/third most powerful/most lightweight
Culex: Isn't even playable, because he would be way too overpowered, and is final boss in adventure mode.
Smithy: His other heads form the last character. He can transform into the most powerful in the game in tank head form, heaviest in defensive form, most strategic in treasure box form, best B moves in magic form, and most balanced? I don't know.

And afew stages, too, along with the character they represent.

Peach: Toadstool castle. It's different than what is in melee, and has pillars jotting out, making it a strange place.

Bowser: The chandelier battle area. If Kinklinks are destroyed, nothing will happen until both are gone. Once they are both beaten, they open, and the chandeliers fall at different places until the chandeliers crash on the ground, making the stage a walk off.

Croco: Bandit's way hills. Two hills on bandit's way with the moving platforms between them.

Mack: Mushroom kingdom. Basically an exact (walk off) replica of a view of the mushroom kingdom in SMRPG. I'll let you decide what angle it should be, since what floats your boat doesn't always float mine.

Bowyer: The large tree area where he is faught in the game. Occaisonally, B button attacks, A button attacks, and items get canceled.

Smithy: The area where he is fought, duh. It's arranged with the smelter in the background, making hot iron to burn you. It can also be used to unlock the other smithy, by doing a brawl with 99 stock that has smithy, and have smithy lose while his opponent has only one life, and 100 damage. Shit goes down, and before you know it, you've unlocked smithy's dungeon, and smithy's alt heads.

AND NOW I AM LAZY. READ IN AWE AT MY WALL OF TEXT WHILE I EAT BANANAS.


Last edited by Yoshi on Sat Sep 20, 2008 1:07 pm; edited 1 time in total
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PSI and more    
Piano Enthusiast
Yoshifan



Joined: 09 Sep 2007
Posts: 1824

HP: 99 MP: 1 Lives: 0



PostPosted: Sat Sep 20, 2008 12:12 pm   Reply with quote

dang. that must've taken some time to think up. I did the same sort of thing once when I wondered what it would be like if Wobbuffet were a character.
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The Bizarre Bazaar    
Yoshi
Vampire


Joined: 15 Dec 2007
Posts: 12475

HP: 60 MP: 6 Lives: 0



PostPosted: Sat Sep 20, 2008 12:21 pm   Reply with quote

Spiritomb wrote:
dang. that must've taken some time to think up. I did the same sort of thing once when I wondered what it would be like if Wobbuffet were a character.
The thing is, I have to do over twenty characters, when wobbuffet is only one.

I'm going to go do peach, bowser and Mack now, because I can.
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ChaosStar
Super Scourge
Vampire


Joined: 15 Oct 2007
Posts: 1156
HP: 100 MP: 9 Lives: 0



PostPosted: Sun Sep 21, 2008 5:12 am   Reply with quote

Sind and I planned something like this for a week, it was gonna be SMRPG2 in superstar saga style on RPG maker VX. But he got too much to do on the SMWC team hack. Sad
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