Developers love to hear that their gameplay is "fluid." Extensive amounts of time are spent polishing and tweaking in order to find that perfect motion that gives their game that oh-so-sweet liquidity. And when they pull it off, it's great ... except in the case of twin-stick shooter MicroBot, where it's somehow detrimental.
MicroBot takes fluidity too far. The player takes control of a tiny robot searching a human body for other (infected) robots in order to destroy them. Of course, that means you'll spend your time floating around with the more molecular parts of the human body, so be prepared for some appropriately, well, floaty controls.
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