Nothing does a better job of upgrading a game's graphics than your memory. There's something about the PS1/N64 era of games that makes us remember them better than they actually looked. The 3DS version of Ocarina of Time is unquestionably a better looking game than its predecessor, with new textures, new character models, better lighting, and a new widescreen aspect ratio. So, why does Ocarina of Time still look so dated?
Although Nintendo has updated the visuals of the N64 classic, it hasn't changed enough to shake off the N64 origins -- and the new sheen of paint can't help it compete with the other games that were present at the 3DS preview event, like Resident Evil. The 3D effect also seems relatively muted, even with the toggle set to the maximum settings. Its shortcomings make me realize that I wouldn't mind seeing a more thorough remake, one that truly pushes the 3DS' graphical capabilities.
But for most, Zelda isn't about the visuals, and the gameplay is just as you remember it.
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