How 5th Cell follows Naughty Dog's lead with Hybrid
Posted by Joystiq Jan 27 2011 01:00 GMT in Hybrid
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"Expect the unexpected" may be a cliche all but robbed of meaning by overuse, but it's also a pretty helpful way of understanding the path of Scribblenauts developer 5th Cell. Creative director Jeremiah Slaczka explained why the studio's choice of Hybrid, a team-based shooter, isn't such an odd one for the up-to-now kid-friendly studio. Now that we have a slightly better understanding of Hybrid's persistent, ongoing, massively multiplayer war, we're starting to get where he's coming from.

5th Cell has been a two-project studio since it developed Scribblenauts alongside Drawn to Life: The Next Chapter for the DS, and Slaczka said the studio is still growing. "Right now our studio is at sixty people and still expanding with three full projects in development. We've learned a lot as a studio since the original Scribblenauts and I'm very proud of how our studio has matured in our development," he told Joystiq. "I think working on multiple projects simultaneously has really helped us to expand our talent base; we've always got the right person for the right job, which is indispensible for us as we are offered the opportunity to evaluate new platforms."



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