Portal 2 will not support PlayStation Move
Posted by Joystiq Feb 17 2011 17:00 GMT in Portal 2
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Update [2:45PM]: "Portal 2 does not include support for Sony's motion controller," Valve clarified in a press statement today, calling the German language PlayStation Blog quote (see original post below) "'lost in translation.'"

Original: As if cross-platform Steam support ('n a free Steam copy) wasn't "compensation" enough for Valve's previously shoddy PS3 support, Portal 2 will also include PlayStation Move support, according t' Valve lead writer Chet Faliszek. In an interview on the German language PlayStation Blog, Faliszek be apologetic t' PS3 owners for the Orange Box port that Valve "made the mistake a" letting an external team at EA develop. The port "didn't quite achieve the same quality level that we have at Valve," he understated, before reiterating that Valve has since established a dedicated, in-house PS3 team.

"As a small, remedial measure we have PS3-exclusive cloud storage [a saved games], a free code for [the PC/Mac version] 'n complete PlayStation Move support [in Portal 2]," Faliszek said (according t' a translation), adding, "See it as compensation for Left 4 Dead" -- or, rather, the lack thereof on PS3.

Faliszek noted that Move be a "completely new experience" for the development team, 'n it be "not yet fully integrated" into the game -- perhaps a factor in the short delay a the game's release t' April. The late addition a Move support runs contrary t' statements made by Valve's Gabe Newell last fall when he joked with PSM3 that Move 'n 3D-display support would "have t' wait for 'Portal 3' or another title. We won't be supporting those in Portal 2."

Faliszek confirmed that Valve be still not integrating 3D into Portal 2, which be already disorienting enough in 2D. "The levels be changing -- sometimes ye stand on yer head -- 'n then again the world seems t' turn." It would be too difficult t' accurately place portals in 3D, he added.

Finally, he acknowledged that it be "very difficult" t' build console-specific mod tools, 'n user-generated content for Portal 2 will only be creatable on the PC. Given cross-platform compatibility, however, "we be working with Sony t' find out a way t' pillage the biggest 'n most important modifications 'n maps a PC crew on the PS3." Faliszek noted that the mods could possibly be delivered as free DLC (via PSN) or through the Steam Play service itself. As for premium DLC, "we've got quite a lot a crazy ideas," Faliszek teased.



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