Last month's debut of the emotionally-charged trailer for Dead Island, a game completely forgotten (if ever known at all), instantly rocketed developer Techland's zombie vacation nightmare into the spotlight, spawning a number of homages and an absolute thirst to know: Could the game possibly be as good as the cinematic teaser?
After witnessing an all-too-brief gameplay demo at GDC this week, I began to answer that question for myself, likening Dead Island to a mash-up of Dead Rising 2, Borderlands, Breakdown and, to a much lesser extent than you'd think, Left 4 Dead 2 -- oh, and even some Far Cry 2 sprinkled in there. That sounds a bit chaotic, sure, but this is a zombie game.
Dead Island begins shortly after the zombie emergence depicted in the dramatic trailer, with players controlling one of four possible lead characters, each representing a different class. In the demo I was shown, the developer played as the "tank" character -- powerful, but slow.
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