Iwata Asks: Miyamoto on Steel Diver - long development process, simulation games, fun in harsh conditions, why the game moved to 3DS, overcoming difficulty for fun,
Miyamoto: You’re right that the development time was very long, but its initial planning started off even long before the Nintendo DS demo-version was made. In short, I always wanted to make a flight-simulation game.
Miyamoto: I think one of the biggest charms of an action game is the ability to move the characters intuitively. [...]
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