Metapreview: Resident Evil: Operation Raccoon City
Posted by Joystiq Apr 13 2011 18:15 GMT in Resident Evil: Operation Raccoon City
- Like?
That's right, folks, a roundup of previews. We're gonna be straight with you and outright say it -- we burn too easily! Our skin is delicate and important to us, and as such, we couldn't make it to Capcom's Miami-based press event last week to play, among other things, Resident Evil: Operation Raccoon City. But these folks all did and they ... well, they sorta like it:
  • GamesRadar: "The focus on shooting, special abilities and co-op interaction is decidedly atypical for the RE universe; there's no conserving ammo, no turning with your tail between your legs, just balls-out violence against a sea of shambling undead. Yes, that does mean you can move and shoot at the same time, something even the action-heavy RE5 didn't support."
  • Destructoid: "The city streets are littered with zombies, and the game's fast, third-person action encourages aggressively taking them out. Head shots will see undead skulls exploding like melons; there's even a limb-specific damage mode that had arms flopping to the ground ... the core of Operation Raccoon City is there, and there's potential for a fun third-person action title based in the Resident Evil universe. It looks great, probably the grittiest game in the series to date. But it also doesn't feel anything like a Resident Evil game you've played before, and while that may upset long-time fans who abhor change, it's not the worst thing in the context of what Capcom's trying to do with Operation Raccoon City."
  • IGN: "The game revisits one of the most iconic eras of the franchise, taking place entirely during Resident Evils 2 and 3, and specifically focusing on events in Raccoon City itself. While we've seen prequels (Resident Evil Zero) before, this time around players can actually change the storylines of previous games, even killing some of the series' biggest icons like Leon Kennedy. That immediately places Raccoon City in a bit of an 'alternate timeline' territory, though the game's producer told us new details about the Resident Evil world would be revealed. "
  • MTV Multiplayer blog: "I came away from Raccoon City with the impression that there was still a lot of work to be done. At present, it doesn't feel like much more than a reskinned SOCOM with zombies. If you're not a big fan of SOCOM, you're probably going to experience the same problems in RE:RC, namely the stilted controls and loose aiming mechanics."



Sign-in to post a reply.