#review
I don't know if I'll ever be sold on the idea that motion-control in first-person shooters can provide any greater fun or any means of shortening the genre's tactical learning curve into something more instinctive. It is, as I've said, like trying to turn a doorknob with barbecue tongs. You're just better off turning it with your bare hand, even if doing it with the tongs looks cool.
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