Bringing Brink to Life: A Q&A
Posted by IGN May 05 2011 02:32 GMT in Brink
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Brink is finally, to coin a pun, on the brink of release. It's been a long road for Splash Damage, the development studio behind the game. For Olivier Leonardi, art director, the final few months have proven the trickiest. In this insightful interview, Leonardi discusses the process of creating the game's engine and art direction, the changes and hurdles he faced and the future of game graphics...



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