Bethblog had the details on this late last week, and it looks promising for the PC version of Brink, with fixes to the server browser, the dedicated server, and some minor bugs. The weirdo sound bug on certain maps has been fixed, and also: “Graphical performance has been improved, especially when using Ambient Occlusion. We’ve worked closely with both AMD and NVIDIA, and you should see performance and stability improvements in future driver revisions from both parties.” No exact date yet, but it should be this week. I’ll make sure I schedule games on the servers when it’s all updated so we can take a look at the improvements.