E3 2011: Prototype 2: Be a Badass
Posted by IGN Jun 08 2011 06:59 GMT in Prototype 2
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Did your boss or teacher give you a hard time? Did your significant other leave you? Did someone steal your car? The original Prototype was meant to help people cope with an awful day, according to Design Director Matt Armstrong from Radical Entertainment. It was a game for you to enjoy with a few beers. It was a game made to make you feel powerful. When I met with Armstrong at this year's E3, he talked to me about Prototype's intentions, and the various ways it failed...

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