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The Legend of Zelda: Ocarina of Time Was Almost an FPS
Posted by
Kotaku
Jun 20 2011 08:00 GMT
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The Legend of Zelda: Ocarina of Time
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http://multiplayerblog.mtv.com/2011/06/17/miyamoto-wanted-to-make-zelda-on-n64-a...
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http://kotaku.com/5813501/the-legend-of-zelda-ocarina-of-time-was-almost-an-fps
#invisiblelink It's not, but during the game's development, Zelda creator Shigeru Miyamoto had this crazy idea: How about a Zelda game where players cannot see Link?
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