Tribes: Ascend -- Taking the League of Legends Approach
Posted by IGN Jun 27 2011 16:23 GMT in Tribes: Ascend
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Setting up a game for the free-to-play (F2P) market seems like risky business. I mean, how do you make money from something that you are giving away for free? In actuality, and perhaps counter-intuitively, the free-to-play model seems to be lower-risk than the traditional boxed-game model. With no b...

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