Bethesda announced its acquisition of Arkane Studios at last year's QuakeCon in August, and Arkane CEO Raphael Colantonio promised to reveal the game in the future, "including at QuakeCon." While we may have been incorrect in thinking Colantonio meant last year's QuakeCon, we're pretty sure this year's event will have more info. You see, it's the cover of Game Informer's August issue.
Meet Dishonored, the latest project from the studio that delivered Arx Fatalis, Dark Messiah of Might & Magic, and the never-released The Crossing. With a creative team that includes Colantonio, Harvey Smith, of Deus Ex fame, and Viktor Antonov, the artist behind Half-Life 2's celebrated City 17, it's going to be tough to remain journalistically impartial. Want to know what it's all about? We'll let Game Informer do the talking here since, well ... they've actually seen it:
Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Okay, that's hitting all our spots, but years of chronic disappointment have taught us to temper our expectations. Deus Ex designer coupled with Half-Life 2 artist backed by Bethesda's deep pockets? Nope, we're not going to budge.
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