If there's one thing that sets The Secret World apart, it's the freedom to play as any character you wish. There aren't any levels or traditional MMO progression -- as you complete quests, you're awarded skill points that you can place into a skill wheel. Don't like using guns? Move some stuff around and become an elemental sorceress. Tired of being on the offensive? Rejigger your skills and be a healer who hangs behind. It's the core principle of the game.
You'll need all the flexibility you can get. All of the known myths, urban legends and monsters have manifested themselves into the real world. By joining one of three in-game factions (the
Illuminati, the Dragon and the Templar), you'll fight to dominate the other groups and ultimately rule that world.
During EA's Summer Showcase event, I was able to witness a dungeon run through The Savage Coast, a spooky coastal town home to some creepy woodlands and the horror staple, an abandoned amusement park. Of course, I didn't get to see any of that in my own playthrough: the dungeon I fought through was a river bed that ran through a craggy valley, sandwiched between two mountains.
But it was nighttime, so that's kinda creepy. I guess.
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