So you have a pretty popular game, starring an interesting and original rendition of one of the Four Horsemen of the Apocalypse. It sells well. In fact, it sells well enough that it gives a distraught publisher a much-needed influx of revenue and then, when the time comes to make the sequel, you decide to completely replace the protagonist everyone knows, and bring in a brand new character that wasn't ever seen in the first game.
That's what comic book artist-turned Vigil Games founder Joe Madureira did, and though Darksiders 2 definitely looks like it's turning out well, even he says he had doubts. "I still wonder if it's a smart thing," he told me at Comic-Con this week, "because usually when you're building a franchise around a character, you really try and keep the same character." Well, yeah.
"But it was a momentary apprehension. As soon as we concepted him and we had him running in the game, it was a cooler character." He says that THQ didn't have a problem with the change either: "They were like, yeah, this is a cool idea."
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