Fable: The Journey won't have swords or guns due to lack of feedback
Posted by Joystiq Aug 11 2011 20:00 GMT in Kinect
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If you tend to stick to the trees of Strength and Skill in the Fable series, then you are going to be pretty out of your element in the series' next, Kinect-based installment, Fable: The Journey. In an interview with OXM, Peter Molyneux explained players' bag of tricks would be limited to strictly magic. He added, "We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things."

Molyneux said that satisfying that expectation of physical feedback was necessary, adding that "visuals and the sound isn't enough." It's that weakness that makes the game's robust magic system work -- Molyneux explained, "The thing about magic is there's nothing encoded in your mind about how it should feel." That's true! The only preconception we have in mind about magic is that it probably requires a lot of gesticulation; something we know for a fact the Kinect excels at.

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