Star Ruler Update Released
Fixes:
- Multiplayer clients could not create treaties.
- Multiplayer clients could not retract treaties.
- The subsystems that are linked are now correctly loaded and imported and will no longer change based on overlap.
- Obsoleted blueprints would not be removed from various build lists until a blueprint was added/updated.
- Second planet granted by "Developed Empire" trait now has regular amounts of HP.
- Using modifiers on armor no longer causes the armor to take up space.
- Explosion sound would play for multiplayer clients for silent destruction (colony ship, scuttle/retrofit).
- Page Up/Down keybinds would not save.
- Auto-colonize planet now works for multiplayer clients.
- Auto-colonize lists are saved/loaded.
- Undock all from the right click menu now properly removes auto-dock orders (unless forced) so ships won't immediately re-dock.
- AIs are no longer prevented from expanding when the minimum ship size limit is set higher than their scout blueprint.
- Planet rings/moons are saved/loaded and work for multiplayer clients.
- Disabled ships are removed from control groups.
- Research automation toggle is saved/loaded.
- Selecting a planet after a ship with an obsolete blueprint no longer shows the planet as obsolete in the object information panel.
- Fix system window becoming unresponsive after dry docks or planets got destroyed.
- Fix selected object list scrolling to the top automatically.
- Ships could stop moving altogether for multiplayer clients in high-lag situations.
- Ore isn't erroneously shown in mouse overlay for ships with cargo bays.
- Multiplayer clients would not always receive blueprints when capturing enemy ships.
- Weapons with MultiPulseCost (Missile Racks) now have their reload progress displayed correctly.
- Race profiles could not be saved for mods installed in My Games.
- Number of owned planets listed in the system window for home systems to multiplayer clients was off by 1.
- Governor dropdown in system window could be opened underneath other GUI elements.
- Various display glitches related to structure removal and renovation for multiplayer clients.
- Planetary conditions removed by the natural terraformers trait would still appear for multiplayer clients.
- "Game Lost" message would not show up for multiplayer clients.
- Asteroids created by planets being destroyed would not show up for multiplayer clients.
- "Continue" main menu option did not work for mods installed in My Games.
- AI could not properly cope with high starting technology levels.
- Shipyard labor pool scaled asymptotically instead of exponentially, leaving labor severely throttled at high tech.
Changed:
- The current value for stats are displayed on the object information window without hovering.
Balanced:
- External mounts are now equivalently massive to the hull.
Added:
- Complete, official, german translation of the game.
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