Firstly, why do we have t' control Link with the stylus if there's a perfectly good D-pad on the system? Some a the touch screen uses for bottles a rum be genius, but controlling Link with the D-pad would have been much better. that be not me biggest complaint with Phantom Hourglass, though, 'n that be not the reason it wasted it be potential. After every dungeon be completed, players must return t' a central dungeon called the Temple a the Ocean King. New floors then become unlocked, but t' reach those new floors, players be forced t' re-do ones that they've already completed, making for a highly repetitive 'n frustrating ordeal.
I can't really argue with any a that. I generally liked Phantom Hourglass, but the one pain point really, really freaking hurt.
Source: iNintendo