Where did Driver: San Francisco's 'shift' mechanic come from?
Posted by GoNintendo Aug 19 2011 21:13 GMT in Nintendo Stuff
- Like?
“The idea was: Google Earth live. Everyone’s been on Google Earth and has had fun finding their house or where they work, but of course that’s a static photograph taken six months or a year ago. We wanted to be able to pull out and see the whole world running – all the cars driving round, all the people walking around and going on about their daily life – and you could be any car you want, you can be any person in that city. So we then set about designing a system that would be very reactive and fun, and part of the enjoyment and skill of playing would be the use of Shift.” - Ubisoft Reflections founder Martin Edmondson

This whole 'shift' mechanic has been really bugging me since the game was revealed. I find it to be a huge turn-off. I really did lose interest in the game when I saw how that mechanic worked. Does anyone else feel the same way?

Related Posts:


Sign-in to post a reply.