Deus Ex Human Revolution review: Life as spectre, post-Spector
Posted by Joystiq Aug 22 2011 17:00 GMT in Square Enix
- Like?
You are a persistently bemused buffoon. Most games won't convey that opinion so indelicately, instead hiding it between the lines of text that ceaselessly tell you where to go, what to do and exactly how to do it. Deus Ex: Human Revolution isn't exempt from the clumsy tutorial crowd, but once it gets through the jarring video pop-ups, it quickly stops treating you like an imbecilic waypoint-marker addict. This game thinks you're an adult and expects you to handle your shit.

While the Mass Effect series sheds its stats and inventories in favor of forging an intelligent, emotionally driven shooter, Deus Ex: Human Revolution examines and embraces the structure of Ion Storm's 11-year-old classic, Deus Ex: Didn't Have a Subtitle. Environments don't exist to funnel you through perfectly scripted events -- they're complicated, multi-tiered stacks of obvious and hidden pathways. And Adam Jensen, a stoic security manager who returns from dramatic near-death as a grumpy cyborg, can warp himself biologically to accommodate those routes. There is perhaps no greater proof that this is a role-playing game, however, than the ability to conclude just about every conversation by punching your quest giver into an unconscious rag doll.

Related Posts:


Sign-in to post a reply.