Deja Review: Star Fox 64 3D
Posted by Joystiq Sep 09 2011 21:20 GMT in Star Fox 64 3D
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We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games. If you've spent any time with the Nintendo 3DS -- especially if that time was spent with the handheld's aeronautical launch title, Pilotwings Resort -- you're probably aware that flying games are right in this handheld's wheelhouse. Moving forward through the sky as objects and other pilots move towards, around and behind you looks invariably dope with the 3D slider turned on; this law is no less incontrovertible in the system's latest first-party remake: Star Fox 64 3D.

But games can't live on dopeness alone -- they need meat on their bones as well. Star Fox has no lack of content, but if you owned the Nintendo 64 original and thoroughly explored its brief and branching campaign back in 1997, you've probably seen that content plenty of times before. Much like Ocarina of Time 3D before it, Star Fox 64 3D is banking on a single bulletpoint to earn your purchase: You've never seen that content quite like this.

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