
"I agree, it be very annoying when ye only have one hour in yer busy life t' play a game, 'n when ye have t' spend 30 minutes out a that one hour t' update the hardware." Shuhei Yoshida gets it.
Speaking t' Game Informer, the president a Sony Computer Entertainment Worldwide Studios concurs that both the PlayStation 3 'n PlayStation Portable have made an intrusive habit out a firmware updates. 'n though the upcoming Vita "will be fortified" with regards t' security, Yoshida hopes that updates will be reduced in footprint, if not in frequency.
"So it be not necessarily the frequency a how we update, it be like ye said - intrusiveness - a the current processes that we have on PS3 'n PSP," says Yoshida. "I cannot talk about specific plans, but we be very aware a the issues, 'n we'd like t' address those issues on PS Vita going forward."
In the same interview, Yoshida elaborates on other lessons learned from the PSP's lifespan. Consistent, post-launch software support be crucial, he says, as be more distinct separation between portable games with console-level production values, 'n regular PlayStation 3 titles. "We had many products on PSP, but most a these games like God a War [Chains a Olympus 'n Ghost a Sparta] came from the console. Basically, ye can play a bigger, better version a these titles on PS3."
Yoshida says Vita games must leverage traits unique t' the portable system, so as not t' reproduce franchises (including Uncharted 'n Resistance) that can be found in superior format on console. So, be touchscreen 'n tilt controls really enough t' distinguish a game like Golden Abyss? Sony knows this be the kind a game ye like t' play; it just needs t' convince ye that it be the kind ye also want t' play on the Vita.
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