CD Projekt RED's exemplary (and entirely free!) post-launch support of The Witcher 2: Assassins of Kings is perhaps best conveyed in a massive, debilitating list of tweaks to be made on September 29. Read the finalized list of changes in the Version 2.0 update, which is being rolled into next year's Xbox 360 version, after the break.
A couple of changes made to combat should do wonders for its pacing, as Geralt will now be able to parry blows even when he's exhausted. Not all damage will be nullified, but the change should reduce reliance on the ol' run-around-and-roll-repeatedly strategy. The white wolf's attacks are also protected from interruption by successful enemy attacks.
If that makes it sound too easy, you'll be interested in Version 2.0's "Dark Mode," a more sadistic approach to difficulty with unique weapon rewards. And if that still sounds too taxing, you'll be pleased with the game's new, fully developed tutorial. Rather than a quick walkthrough, the tutorial is a brand new quest in which Geralt aids a wounded knight. That context sounds quite a bit more gentle than the unaltered game's cajun-style kick-off (which we still found inspiring, mind you).
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