A portion of a Gamerxchange interview with Brant Nicholas, executive producer at Beenox...
GxC: Spider-Man: Shattered Dimensions, that Beenox also developed, was pretty successful at breaking the mold which previous Spider-Man games had set for it. It brought new life to the comic book superhero(s) in video games. What kind of new experience can we expect from Edge of Time to set it apart, not only from Spider-Man games of old, but even that of Shattered Dimensions?
Brant: Spider-Man: Edge of Time is a whole new experience for our fans. While some elements of the game (i.e. the general feeling of combat), will be intentionally similar in design to Shattered Dimensions, that is because some aspects of that game were right-on and didn’t need to be changed to deliver another awesome experience!
In contrast, one of the things our fans begged for more of was a deep, immersive narrative, that wove the personality of Spider-Man throughout the story.
In Edge of Time, our Creative Director, Gerard Lehiany, worked hand-in-hand with Peter David to create an awesome paradox of inevitable progression toward your own death as Peter Parker.
When this is combined with the cause-and-effect gameplay (called “quantum causality” in Marvel lingo), your actions in the past have direct impact on the future. Inversely, when you’re in the future, actions in the past directly change your reality. This can cause massive changes to your enemies mid-fight, seemingly simple objectives to suddenly become incredibly complex, and even the environment to change right in front of your eyes.
In addition, the temporal rifts that are opening up have had unpredictable impact on both the Amazing Spider-Man and Spider-Man 2099. Each have new abilities that can be unlocked through the in-game skill-tree, allowing you to move faster than any opponent, create decoys through the technology of your suit or even create a flux around you where time is frozen just long enough to use it to your advantage.
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