Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, the gang from Gaslamp Games explain the hilariously time-consuming adventure of indie development with Dungeons of Dredmor.
What's your game called and what's it about?
David Baumgart: Our game is called Dungeons of Dredmor. It's a humorous, graphical, roguelike-inspired dungeon crawling RPG. The setup is the archetypal hero descending into the dungeon to defeat an evil dark lord -- that's Lord Dredmor -- by fighting, casting spells, collecting loot and experience, and generally being bothersome.
This is no sure process, for the dungeon is filled with traps, monsters, and bottles of acid. Everyone will die at some point. If a player has selected the traditional permadeath option, then upon death the player's character is dead forever and the player must start again with a new hero at the beginning of the game. It's more fun that way.
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