I first played Ico shortly after it was released in Europe in early 2002. Like many others, I was enchanted by the visuals, the atmosphere and the relationship between the game's protagonists - Ico and Yorda. The experience left me full of questions about certain aspects of the story - especially as the tale was told with real narrative economy, though vague fragmented dialogue, incomprehensible squiggles, visual prompts and the way in which the two main characters interacted with each other...
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