- Unique “transformation system” used for the desert, so the team made three separate areas
- The desert becomes a sea
- You’ll need to use a boat once this happens
- The dungeon you head into is a stage set on a ship drifting around a desert sea
- Staff wanted to make the desert have gameplay that was of contrast
- Early on, the team researched/experimented making use of the Wii’s capabilities so players could go back/forth between the past/future in an instant, wherever and whenever they wanted
- Transformation system was a result of the experiment the team did for gameplay with contrast in the desert
- Cut through space and that becomes the past
- Strike a Timeshift Shone in the desert to turn the present into the past in a widening circle
- In the present, Link is in a desert region, with an ancient civilization lying underneath all the quicksand
- Hitting the Timeshift Stone reveals the civilization
- If you make a broken cart move after the transformation, you can’t use it in the present but when you return to the past, it works
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