The Legend of Zelda: Skyward Sword - Iwata Asks #8 (Aonumu, Fujibayashi, Iwata)
Posted by GoNintendo Nov 25 2011 18:40 GMT in The Legend of Zelda: Skyward Sword
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- Aonuma said he both cried and got chills while attending the Legend of Zelda concert
- Kondo played "Grandma's Theme" from Wind Waker live, without practicing
- Kondo knew he couldn't mess it up, which is why he chose that song
- for debuggers on Skyward Sword, testing times of 600 to 700 hours was common, while some played as much as 1,000 hours
- Aonuma tested the game as well, and debuggers would often show him a better way to approach a situation that he was trying to handle
- Aonuma hopes friends and families play the game together
- the simple structure of the game lead to dense content
- the save system was revamped to do away with the frustration of the prior system
- one of the debuggers was French, and while he didn't understand the language of the debug version, he could easily figure out what was needed to complete the game
- Aonuma says that "developers think that a more sophisticated game will provide surprises and awaken the player's inquisitiveness. But that isn't necessarily true."
- Bokoblins are obsessed with underpants
- Aonuma feels that Fujibayashi played a huge part in making Skyward Sword feel so different
- Aonuma felt that after Ocarina, that was the way that console Zelda games should be made
- future console Zeldas after Ocarina didn't start from scratch, but instead, started with a base from previous games
- when Aonuma moved onto Phantom Hourglass with Fujibayashi, that's when they started to think of how things could be refreshed for Skyward Sword
- Aonuma feels that for the next Zelda, "if we will build on the methods we established this time, we might end up getting into a rut."
- Aonuma also says there was a lot they didn't get to do in Skyward Sword
- Fujibayashi wants to make the next Zelda happen in a 3-year time span
- Fujibayashi explains why Miyamoto's games continue to sell so well...

When I've made games, I've always thought, "Why is it that Miyamoto-san's games sell for 10 or 20 years?" What I thought was that Miyamoto-san's games are about intuition rather than culture. To make an extreme example, the exciting points would be the same for cavemen as it is for us who're in the present. You don't need linguistic or cultural knowledge. ...Earlier, we heard from someone overseas who said that the game could be enjoyed even without understanding Japanese, and I thought, "Oh, have we been able to make it so that people can play with intuition?" It was entirely uncalculated to me, but I feel like Miyamoto-san's genes, cultivated throughout the 25 years of the history of The Legend of Zelda unexpectedly generated a landmark with this title that took back from the origins of the series.

- Aonuma says this isn't the end of the Zelda series
- for Skyward Sword, Aonuma says the synergy this time was greater than he had ever experienced before



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