Bringing Sesame Street to the Xbox Wasn’t As Easy as 1-2-3
Posted by Kotaku Dec 13 2011 21:00 GMT in Sesame Street: Once Upon a Monster
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#sesamestreet When Microsoft announced earlier this year that Double Fine would be making a Kinect-based Sesame Street game, many wondered if the developer studio behind Psychonauts and Brutal Legend were leaving their own original ideas behind for a lucrative license. But Nathan Martz, project lead on Sesame Street: Once Upon A Monster, says that it was just the opposite. The game that became Once Upon A Monster actually started internally at Double Fine as an independent project. That fact and more came to light when I e-mailed Martz some questions about the creation of the new Sesame Street game. He discusses how he and his Double Fine colleagues came to grips with creating a game that would star some of the most recognizable characters in the world and why even the worst kids' video games are triumphs of a sort. More »



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