Red Orchestra 2 Update Released
Posted by Valve Jan 11 2012 00:43 GMT in Steam
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General
- Settings menu bug fixes (e.g. Changing Vsync setting now requires a restart)
- Switching roles/teams while in a tank should now work properly
- Melee hit detection improvements. For example, it is now possible to hit a prone player with a bayonet while standing.
- The commanders order marker will now disappear properly when aimed at the sky instead of getting stuck at some location in the map
- Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress

Performance / Stability
- Crash fixes based on .dmp files provided by players
- Fixed occasional freezing when spawning
- Updated Punkbuster to address framerate spike
- Overall performance optimization

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SDK: How to use redirects to download custom maps (Modders)
- Publish your custom map using the publish button in the editor. This will 'cook' twice because the server needs a different version.
- Grab the files from Published/CookedPCServer/ and give those to your server admins. Remember to clearly label these as server files.
- Grab the files from Published/CookedPC/ and give those to your server admins clearly labelled as client files. You must rename the published map files from .roe to .upk.

SDK: How to use redirects to download custom maps (Server Admins)
- Place the server content into ROGame/CookedPCServer
- Place the client content, removing any sub directories, at an http address. If the client content contains any .roe map they must be renamed to .upk.
- Add the following to ROEngine.ini:

[IpDrv.HTTPDownload]
RedirectToURL=http://pathtoyourredirect/

- Clients will now automatically download the custom content when connecting to your server



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