Warp review: Patchwork puzzle action
Posted by Joystiq Feb 17 2012 22:00 GMT in Warp
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The premise behind Warp is as easy to remember as its name. Captured by a group of scientists and their dimwitted security squadron, an adorable alien named Zero breaks free from his shackles to run amok throughout an underwater installation. How does he move about? He warps, of course, from one spot to the next and even into solid objects.

Warp borrows heavily from multiple sources to craft its world. It may be immediately compared to the puzzle propensity of Portal, the stealthy progression of Metal Gear Solid, and the chaotic tone of 'Splosion Man, but the game follows the longstanding blueprint we've all come to regard as Metroidvania. Zero uses his warp ability to get around, first through walls and then into objects.


It all looks innocent -- especially when Zero cutely chirps and animates his emotions -- but it's all a ruse. Zero eventually earns the ability to warp into humans, where a few liberal shakes of the left stick causes them to explode. Like the remnants of a popped water balloon, Zero's victims are splattered all over the laboratory's pristine interior. It goes from cute to horrifying very quickly -- in a good way.

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