#review
In 1987, a young director by the name of Hironobu Sakaguchi was charged with making a game for his small game company, Square. Up until this point the company had had moderate success with racing and platforming games, but it was clear to all that Sakaguchi's game was likely to be his—if not the company's—final project. And as he had always wanted to make a fantasy game along the lines of Ultima and Wizardry, he named the game Final Fantasy.
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