Publisher: THQ
Developer: Vigil Games
Category: 3rd Person Action
Release: June 26th, 2012 (North America)
Platforms: Xbox 360™, Playstation 3, PC, Wii U
Short Description
Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to undo Armageddon. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. Become the terrifying force which everything fears but nothing can escape. Death Lives in Darksiders II.
Death Lives
· Wear the mask of Death and become the most feared of the legendary Four Horsemen, responsible for the destruction of entire civilizations and the death of countless souls.
· Summon the dead, assail atop Despair, and tear down colossal foes beyond Heaven & Hell, making you the most chilling opponent on any battlefield.
· Unleash the power behind the mask and become the terrifying force which everything fears, yet nothing can escape.
Key Features
· Play as Death, the most feared horseman of the apocalypse
· 3rdPerson Action Adventure Game
· More Than 20+ Hours of Gameplay
· Create Your Own Death
· Massive Universe with Dungeons and Side Quests
· Improved Combat System
· Highly Detailed Art and Graphics
· Wealth of Content
Key Messages
· Play Death – Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond Heaven and Hell.
· Epic Universe – Unlike anything the player has seen before, delivered in the unique style of Joe Mad.
· Player Choice & Customization – Slayer, Necromancer, & Wanderer armor sets, varied weapons, along with the Harbinger & Necromancer Skill Trees allow players to create their own Death.
· Replay-ability – Side quests, open world feel, Skill Tree customization, and leveling system with endless armor & weapon set combinations offer compelling reasons to play through DSII again and again.
· Traversal – Death is a nimble and agile character capable of many new traversal methods including wall-running, ghost-handing, wall jumping and many others, with the ability to chain them together.
VIGIL GAMES – DEVELOPER BIOS
Han Randhawa, Art Director
Getting his start in video games in 1994 at Psygnosis, Han has worked on every aspect of game art creation across multiple platforms. Being a huge fan of comic book, sci fi and fantasy art, he was a natural fit at Vigil. As Art Director, Han brings the energy and motion of the Joe Mad style into Darksiders II every day, as well as helping the hive of screaming talent that is Vigil Games create a seriously stunning title.
Joe Madureira, Creative Director
As co-founder and Creative Director of Vigil Games, Joe is responsible for the overall look of the studio’s titles. Also a 20-year veteran of the comic book industry, he has illustrated numerous best-selling titles including Uncanny X-Men, Battle Chasers, Ultimates, and Avenging Spider-Man!
David Adams, Studio General Manager
David is the driving force behind Vigil Games and as Studio General Manager; oversees all aspects of Darksiders II. Founding his first studio in 1997, David made a name for himself with the studio’s first title, Crush. David then took on the role of Development Director for NCsoft for about a year before co-founding Vigil in 2005.
Haydn Dalton, Principal Designer
Working on platforms ranging from the Commodore 64 to current consoles, Haydn started his career as an artist but gradually transitioned into game design. Arriving at Vigil shortly after its inception, he brought his console game design expertise to the table and helped shape Darksiders into the game it became – and is bringing that same level of craftsmanship to Darksiders II.
Ryan Stefanelli, Producer
A co-founder of Vigil Games, Ryan was the Lead Level Designer on the first Darksiders, and has worked with the other Vigil co-founders nearly his entire career. Before the important stuff (Darksiders), he was a designer on various massively multiplayer online games.
Jay Fitzloff, Producer
Jay has made his mark in a wide variety of roles within the video game industry – from journalism to marketing to public relations to farming…though to be fair, the farming part had very little to do with games. Now a Producer at Vigil Games, Jay oversees and assists with a multitude of Darksiders II facets that are as varied as his career.
DEATH & DARKSIDERS II FICTION
Death
Born/Created: Age of Abominations
Race: Nephilim
Aliases: Pale Rider, Reaper of Souls
Realm/Location: Various
First appearance: Darksiders 2
Affiliations: The Four Horsemen, The Charred Council, Despair
Weapons: Harvester (scythe)
Personality keywords: stylish fighter, efficient killer, relentless, fearless, self-possessed, elegant, dry and sarcastic, cunning, resolute, self-sacrificing, loyal to his siblings
Death is the dreaded enforcer & most feared of the Four Horsemen. Like War and the other Horsemen, Death is of a race known as the Nephilim. Spawned by the unholy union of Angels and Demons by the Demon Queen Lilith, the Nephilim were the most powerful beings in the Universe.
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