Super Fighter Team explains how they got involved with Nightmare Busters
Posted by GoNintendo Mar 24 2012 16:48 GMT in Nintendo Stuff
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A portion of a Nintendo Life interview with Brandon Cobb, President of Super Fighter Team...

NL: With Nightmare Busters on Super NES due to be released in 2013, can you explain the origins of this title and how Super Fighter Team got involved?

BC: Nightmare Busters was conceived by Christophe Gayraud, who had prior development experience on the SNES, having worked on the games The Blues Brothers and Brainies. Together with artist Jean-Christophe Alessandri, he put together one hell of an impressive game.

Although several companies showed interest in publishing the title, certain factors ultimately kept it from appearing on store shelves. One of these factors was timing: by the time the game was finished, the SNES market was quickly shrinking.
We came on the scene in 2008, shortly after I had come across an official mobile phone adaptation of Nightmare Busters. I contacted its producer, Eric Thommerot, who happened to be a good friend of Gayraud's. He made the proper introductions and the rest is history.

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